I know that already.
That was the point I was making.
They are the ones talking about 180 degrees.
Okay,
If you guys don't understand what I am saying, (or just not reading it) then wait.
You will see a stationary gun that operates with the Enter Key in my SciFi.
Quote: "If you use a PLR weapon, then you will need to change to it. AND you can't drop that weapon once it is picked up. Nore can you regulate it's ammo."
That is where the real problem lies just like you said.
Except, we can regulate the ammo in the sense of adding to it.
Giving them a stock gun with ammo could be a base to build on.
Another thought is to have an activated state call a hud and increase your regular guns sound and damage.
This would simply be done be calling the runfpidefault=2 when the entities take any shot damage in that state.
Just like a creating a one shot landmine. (explosions and sounds etc)
Again holding the player there in one spot and displaying the hud until they hit enter again.
Then they return to the regular state , player can move, the hud disappears, and the enemies are tough again.
All the enemies do not need to be named the same either.
For instance,
One trigger can activate many blood-splats that are named the same.
Then, the blood-splats can each activate individual entities.
IE ...five bloodsplats could activate 5 entities in seperate ways all with one action that activated the splats.
Therefore, the Gun could have different effects on different characters. (armored or not)
The SciFi just got stepped up a notch.
Just when I thought putting my Users' Statements on The Moon would be a big deal.
I still think stationary guns suck.