Thanks, the website is
http://spoxentertainment.moonfruit.com/.
I will be keeping more updates on here but still post screens here when I get a chance. Acually we are shooting for a 6 to 8 LVL game but idk becuase of the save/load problem, but hopfully this will take long enough for TGC to fix that and we will release it, if not we will hold it out as long as possible but we are shooting right before Christmas, I guess Thanksgivingish, at the most, but a summer release is on our mind.
Anyways, by then we will have re-textured segs and new entities, we have no thought train for adding polys to a seg since FPSC can't handle much. I should have some other screens up later. Also the screens you saw are part of LVL 2 which is entering beta stages as we had to re-design the map becuase of a flaw in which one part of the map went to 0-1 FPS because we made it so you are inside a cave then get out into an open area and I guess FPSC couldn't get all the polys, but it's ok, we are re-designing it to be all underground except a few outside portions, so the LVL will be longer.
LVL 1 is all tutorial, so expect a big jump from a 6 MIN LVL to a 20-30 MIN LVL. LVL is a "LVL" with the shooting guys and such but it's more of a "getting used to the game and it's huds", stuff like that. Then it will jump to the second LVL which is much longer and all that good stuff

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We probably aren't going to have an online portion, but if we do it will come out later. We don't like the way FPSC sets up the whole online thing. Anyways, if we do have online it will be about 5-7 Stadiums(we call them stadiums because they are not really LVLs). Then we will add on, and keep it alive with new Stadiums unitl a new game comes out, in which we will work less on that title.
Yeah so that's what's in the cap right now... hope you like it!
I will be here when im there when there is there on a saturday afternoon there