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DarkBASIC Professional Discussion / [LOCKED] Massive FPS increasing code; 100 FPS to 5500 FPS

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Ne0
20
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Joined: 6th Dec 2005
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Posted: 15th Mar 2006 13:43
I was fiddeling around before...
and i made this!
it took my game from 100fps to 5500 fps average, just put it in your game before the sync and loop


btw:no need for credit if anyone uses it...


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Me!
20
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Joined: 26th Jul 2005
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Posted: 15th Mar 2006 14:12 Edited at: 15th Mar 2006 14:18
at one time every time you called screen fps it added the old value to the internal counter for screen fps, so if you called it 100 times then the reported screen fps was wrong by a factor of 100, this has been fixed now, so I can only assume you have not patched your compiler to 5.9 or that mess of weird code has managed to find some loophole in the compiler to make the bug return, you don`t realy get a framerate increase. its just reported wrong (you must also have some huge overflow errors in that code with all that raising to insane powers you`ve done).



if you listen you can hear the inter-dimensional zombies calling.....branes, branes......
Ne0
20
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Joined: 6th Dec 2005
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Posted: 15th Mar 2006 21:21
o... dam, thx for telling me... ill do a little testing to check which it is...


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Benjamin
23
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Joined: 24th Nov 2002
Location: France
Posted: 15th Mar 2006 21:23
Do not create more than one thread about the same thing.

http://forum.thegamecreators.com/?m=forum_view&t=74257&b=6

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Ne0
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Joined: 6th Dec 2005
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Posted: 15th Mar 2006 21:29 Edited at: 15th Mar 2006 21:40
... sorry about the 2 threads lol i never knew you werent allowed to make copies of a thread...

and me is right... i made 500 particle systems and it said it was going at 800 FPS... it was verry laggy.

sorry if i got anyones hoped up...


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