GatorHex: Woaw that looks wierd. Dunno why the light is so weak and where the white patchs came from.
Quote: "Is the lightmap a separate object with ghosting, or can 3DWS actually export DBO objects with lightmaps?"
It's a DBO object - the lightmap is in the DBO.
Quote: "The scene seems to look lighter when you look up, and darker when you look down. Is this effect intentional?"
That's up to you to decide - if it doesn't look bad, then it's fine.
Quote: "ia gree... nice map... maybe a few elevator here and there, a sliding door or two, and a couple of connected areas that the tunnels lead to, could be added... then you'll have a super level, ready for the player and their weapons"
All in time.
Also please note the Inca Pro launcher & movement code was coded by Josh K who for some reason doesn't like jump functions & WASD movement. I am no coder, so if any one of you guys want to take that source and change it around, I would appriciate it.