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3 Dimensional Chat / Milkshape uw texturing

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Dodic
20
Years of Service
User Offline
Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 16th Mar 2006 00:31
I would like to know about milkshape`s uw texturing options, i just got milkshape, are there any uw map tutorials for milkshape ?


Xenocythe
21
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 16th Mar 2006 00:34
I think you mean UV. Just find Lith Unwrap on the web... its free.

"Forgiveness is a good thing"
"Forgiveness is between them, and God. I set up the meeting"
-Man on Fire
Mr Underhill
23
Years of Service
User Offline
Joined: 23rd Apr 2003
Location: The Forgotten Worlds...
Posted: 17th Mar 2006 21:06 Edited at: 17th Mar 2006 21:07
Milkshape does have basic UV capabilities (Window->Texture Coordinate Editor), but I think you'll want LithUnwrap anyway. It's just better, trust me.

FACT: It takes fewer muscles in your head to smile than to frown.
It takes even fewer to keep a straight face.
Dodic
20
Years of Service
User Offline
Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 26th Mar 2006 02:34
Yeap, i`m now happy with ms3d and LithUnwrap.


Silvester
20
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 26th Mar 2006 15:51
Where to get light unwrap?

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Scraggle
Moderator
23
Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 27th Mar 2006 11:02
It's not Light Unwrap, it's LithUnwrap and you can find it here.


Silvester
20
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 27th Mar 2006 15:02
THANK YOU!

now i can make my models perfect!

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Neodelito
20
Years of Service
User Offline
Joined: 29th Jul 2005
Location:
Posted: 27th Mar 2006 16:19
In litUnwrap load your model, triangulate and star usa 2dtool, planar uv, and choice ytop xleft eyc.. is easy, then save uvmap an "Save the model"...
Note if your model no have material (example a bmp skin) you need add a new material, and choice the uv map (prev step.)

Plaese..Sorry my englis..(but i try..)

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