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FPSC Classic Product Chat / FPSC Level Viewer Realeased!!!!! And it's free!!!

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BULLSHOCK 2
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Posted: 17th Mar 2006 02:39
I was getting bored on weapon and charecter maker, so i decided yo make this small app.

what it does is simple, you load your map (UNIVERSE.DBO) and then you can observe it and go thru the walls.

Its good for seeing what a map needs or other things.

It has the frame rate at the top, so you can find poly leaks, as well as a wireframe option.

its very easey to use, so i hope you guys enjoy it.

get it at :
http://www.seqoiagames.com/seqoiacorp/index.html



Screenshot 1:

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BULLSHOCK 2
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Posted: 17th Mar 2006 02:40
Wireframe mode:

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BULLSHOCK 2
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Posted: 17th Mar 2006 02:40 Edited at: 17th Mar 2006 02:40
And menu:

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FredP
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Posted: 17th Mar 2006 02:44
Cool,cool.I can't wait for your weapon maker.I can get my weapons to work in the game but I am having a problem with the hud.x files.My weapons don't show up when I use them.This is another excellent program and I will put it to good use...if I don't put my head through my monitor first....lol

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Lightning Bolt Studios
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Posted: 17th Mar 2006 03:20 Edited at: 17th Mar 2006 03:23
Hi Bullshock
I followed your link, is this app part of ECS pro now or is it separate, because I could not find a download link for it on your site, I bought ECS Pro from you a few days ago,

Thanks
FredP
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Posted: 17th Mar 2006 03:37
You have to use the link at the top of the post.
Right underneath where he says it is now available.

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BULLSHOCK 2
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Posted: 17th Mar 2006 03:45
It has nothing to do with E.C.S. Pro, just a small app i made because i was bored.

if you follow the link to the site, then on the main page you will see a link to "FPSC Level Viwer"



Les Horribres
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Posted: 17th Mar 2006 03:54 Edited at: 17th Mar 2006 04:02
Finally, an upgrade from FPSC-Test.exe!


Uhh, bullshox... I can't seem to locate the actual level... is it centered from the plr load point?

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Duke Blue Devils
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Posted: 17th Mar 2006 04:06
Another helpful tool from Bullshock. Nice work.

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BULLSHOCK 2
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Posted: 17th Mar 2006 04:13
that depends where your level is.

If you level starts on the 5th floor, you should hold shift until you see it, if its higher, you may have to hold it longer.

when the level is loaded, the camera points (or is supposed to) toward the level.

thanks for comments!

Les Horribres
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Posted: 17th Mar 2006 04:28
I'll look into riping out the plr loading point data from FPSC-Game tommorrow... Still can't find the level. Mind you, it isn't my level (second level of the Heil Hitler game) but it should have worked, no?

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BULLSHOCK 2
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Posted: 17th Mar 2006 04:31
Im not sure what your problem is, i will open that level and post my findings.

uman
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Posted: 17th Mar 2006 04:42 Edited at: 17th Mar 2006 04:44
I presume this only works for a compiled game and not a level in progress? Unless a level is compiled as a game it does not have a universe dbo file does it? I would not know.

Can you give details for the correct user operation and where the correct universe .dbo file for a level is located?

All I get thus far in my attempts is a grey screen with the fps in the top left corner - dont seem to be able to find anything else.

When the ap says loading a level - then done it seems to have loaded far to quickly - of course it may be very efficient.

BULLSHOCK 2
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Posted: 17th Mar 2006 05:09 Edited at: 17th Mar 2006 05:10
uman, if you tested a level, then a universe.dbo will be in:

Crogram Files\The Game Creators\FPS Creator\Files\levelbank\testlevel

for your last tested level.

as for the grey screen, that does infact mean that your level loaded. People seem to be having problems finding theire level in 3d space. So, in other words, you have to look for it-LOL

it also depends on how high your level is when you built it. Levels on the 20th floor, will be quite high, and you will have to hold shift to see them.

if you select the help item, there is a good explaination on what to do.


in the mean time, i will work on a way to always have the level visible, but that will take some more reverse engeneering on my part



uman
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Posted: 17th Mar 2006 05:18 Edited at: 17th Mar 2006 05:29
At the moment going back to my level in normal test run after trying your ap It seems that the player position on load is incorrect as the player is starting at the last checkpoint and not where placed in editor. Thats never happened to me before. It looks like my univverse .dbo file for the level has been messed up after using the level viewer.

Tried my level twice now and the same thing is happening so I have to try and find out whats happened and recover the correct player location at level start in normal editor test run.

Just so you know in case theres a bug in your level viewer.

I am trying again - hopefully I wont have to resort to anything drastic and I dont have a permanent error.

EDIT : I moved the player start pos and re-run test - dont seem theres any permanent error - FPSC has probably had a temporary glitch - resaving will probably fix it now.

BULLSHOCK 2
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Posted: 17th Mar 2006 05:26
i dont think thats possible.

are you refering to a compiled game? or a test game ion the editor?


all my program does is loads the level. it has nothing to do with FPM's or anything, and it doesnt change the level at all.


when FPSC loads, it loads the fpm, and it overwrites the same DBO on every test run.

i'll look into it, but im 99% sure its not my app.

Thraxas
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Posted: 17th Mar 2006 05:30
Quote: "It has the frame rate at the top, so you can find poly leaks, as well as a wireframe option."


Could someone explain to me what exactly a poly leak is. I have seen it mentioned on the forums before but I have no idea what they are. Thanks
uman
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Posted: 17th Mar 2006 05:33
Probably not - just edited my post - FPSC gets a little confused sometimes as we all know - I guess thats all it is and will settle down again. Thanks for the info though. It was a test game that the player pos was loading incorrectly.

I did not see a help item in the viewer - will look for that.

Cheers

Joh
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Posted: 17th Mar 2006 06:59
Very sweet. Love it when people make tools you need.

SpyDaniel
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Posted: 17th Mar 2006 13:33
No wonder fpsc lags, just look at all the polys showing up in wire frame mode.

Nice program bullshock.
BULLSHOCK 2
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Posted: 17th Mar 2006 17:58 Edited at: 17th Mar 2006 17:59
Thanks everyone,

It amazed me too when i tested my level, you can see the poly leaks right out, in plain sight.

On the next version, i may integrate an option to actually find poly leaks, I.E. areas in the level that have a lot to render and slow down fps.

I will have to work out the details and how im actually going to do that, but i will if i can.

=ChrisB=
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Posted: 17th Mar 2006 22:32
This is pretty damn pimped out bullshocko!

Your signature has been erased by a mod. We don't want your pyramind schemes, thanks.
BULLSHOCK 2
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Posted: 18th Mar 2006 00:47
thanks

has anyone had any problems with it besides not being able to find your levels?

Jordan Siddall
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Posted: 18th Mar 2006 01:02
I can't see the doors. How do I load a skybox?

BULLSHOCK 2
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Posted: 18th Mar 2006 01:18
the doors are open by default and static doors arent visible.

Sky boxes will be in the next release, but they were causeing too many problems so it was dropped because i wanted to release the program.

Jordan Siddall
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Posted: 18th Mar 2006 01:20
New problem.

How it was.


How it looked in the program.


BULLSHOCK 2
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Posted: 18th Mar 2006 01:25
not quite sure what your problem is, can you elaborate more please?

Jordan Siddall
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Posted: 18th Mar 2006 01:27
Ya see what you get. I loaded my new test level (Picture 1) then tested it in your program (Picture 2).

BULLSHOCK 2
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Posted: 18th Mar 2006 01:52
really sorry, but i cant seem to tell from the screenshot whats happening.

can you post the universe.dbo?

Jordan Siddall
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Posted: 18th Mar 2006 02:09 Edited at: 18th Mar 2006 02:10
go on aim

EDIT: Meh I will email ya.

Jordan Siddall
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Posted: 18th Mar 2006 02:20
OMG I'm so tired.. Anyway I posted it here instead because I rule.

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NIK
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Posted: 18th Mar 2006 02:33
Good job Bullshock, if it does what you said it will do then it should be a very useful tool and I will use it extensivly. Will download soon.

-NIK

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Les Horribres
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Posted: 18th Mar 2006 03:35
open to read 1,mapbank\testmap\map.ele
read file 1,versionnumberload
if versionnumberload<100
rem Pre-version data - development only
entityelementlist=versionnumberload
versionnumberload=100
else
read file 1,entityelementlist
endif
read file 1,a
read file 1,a
read file 1,a
read float 1,a# : x=a#
read float 1,a# : y=a#
read float 1,a# : z=a#

The first element should be the plrlocation thingy. It may need patching so it starts at line 17490 with the FPSC-Game.dba

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Morty
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Posted: 18th Mar 2006 03:39
Nice little app you have there. Can't wait for the weapon maker.

BULLSHOCK 2
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Posted: 18th Mar 2006 05:32
@meerry

looked at that snippet,

not quite sure how that helps me the least bit.

i need physical world coordinates, and not exactly sure what that is...

Les Horribres
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Posted: 18th Mar 2006 05:48
The cordinates "should" be the variables x, y, z.

I just noticed that it seems like the plr start location is the first thing listed in map.ele, which is unziped from the zip when you test game.

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BULLSHOCK 2
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Posted: 18th Mar 2006 06:00 Edited at: 18th Mar 2006 06:05
will try it. thanks.

also, i have to look into map.ent, because i would like to load entitys as well.

[Edit]


x and z work perfect.

but it seems that the floor the map is on is still an issue. i need a way to find the level that the map is on, any ideas?

Les Horribres
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Posted: 18th Mar 2006 06:01 Edited at: 18th Mar 2006 06:29
Map.ent is really kinda pointless, It is only for the editor.

I'll see if I can hunt that section down tommorow...

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FredP
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Posted: 18th Mar 2006 10:44
Bullshock,
This app,just like the rest of the ones you made,kicks... . Good job. Now if I can just figure out what dto do about these darn polygon leaks...Thanks again!

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BULLSHOCK 2
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Posted: 18th Mar 2006 20:07
Quote: "This app,just like the rest of the ones you made,kicks"


im not quite sure what you mean, but i dont think that was an insult....

anyway, merry, when you get a chaance, can you please get on msn, i have to talk to you.

=ChrisB=
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Posted: 21st Mar 2006 01:36
Hey, since this still requires the level to be built, why not make an FPM viewer?

Your signature has been erased by a mod. We don't want your pyramind schemes, thanks.
Your welcome rich Just had to add some stupid comment in there, didnt ya?
BULLSHOCK 2
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Posted: 21st Mar 2006 02:48
the editor source wasnt realeased, so im still trying to figure out how an fpm actually works.

=ChrisB=
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Posted: 21st Mar 2006 06:12
...hmm.

Your signature has been erased by a mod. We don't want your pyramind schemes, thanks.
Your welcome rich Just had to add some stupid comment in there, didnt ya?

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