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hopfully developer
18
Years of Service
User Offline
Joined: 11th Dec 2005
Location:
Posted: 19th Mar 2006 11:08
okay GTC. its really nice ur program. but it really need some work!!

does it has to render every line in the game at once?
oofcourse it perfect for one room but when u start expanding the whole level.. even if i am in a closed room it will laaaag big time!!

so we need tips to fix that
and the exposed media as well
please TGC
THANX

ya its me
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 19th Mar 2006 17:39
Read the forums or use the search function at the bottom of the page.This has been covered before.I am running on 256MB of RAM and I can get 20 fps or so.Here's a few hints:
Don't use too many dynamic entities in the same area.
Try not to use a large open area or even a large closed one.If you can see for miles it slows down your pc.
Keep outdoor stuff to a minimum.
I found my pc runs quicker if I make several small levels instead of one big level.For instance if I have a 3 story house with a basement instead of making it one level I can split it into four levels one for each floor and one for the basement.
Don't make super long halls/passages.If you do put bends/walls etc.
Bullshock has a free level viewer available that use can use in conjunction with the FPSC test level function that will help you see polygon leaks,etc.
Speaking of polygons,keep them fairly low.
If you don't know something search the fourms.If you are still unclear on what to do,ask.
There are other people that have been doing this a lot longer and are a lot better and kmore knowledgeable than I.Seek them out.
I am not going to say FPSC does not have its shortcomings.Part of the fun I have is trying to work around them.I can say that if it weren't for FPSC I would not be able to make a first person shooter the way I want to.I recommend this to anyone.

Not changing this sig until I get rich

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