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Dark GDK / Packaging an animated model to ship with a DGSDK app

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Lampton Worm
22
Years of Service
User Offline
Joined: 4th Sep 2002
Location: United Kingdom
Posted: 19th Mar 2006 22:19
Hi,

I wondered if anyone had any ideas on how to package an animated model with a DGSDK app, without leaving it exposed in its raw format on disk.

I liked the idea of first writing it to a memblock and saving that to a file, then loading that in the main app - but you can only do that with a static mesh. Also I don't yet know how to attach/load a model as a resource in MSVC, so just wondered if you had any other ideas.

One other 'solution' was to zip the model, password protect the zip, then unzip the model to disk, load, then delete the file, but that just feels a bit, you know, err, poo.

Thoughts welcome!

Cheers

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