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3 Dimensional Chat / D-storm Lightwave Plugin Questions...HELP!

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Brent_Seraphim
21
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Posted: 18th Mar 2003 17:46
I was just curious if anybody has gain any profecieny using D-stomrs LW export plugin. Or does anyone know where I could find an english version of his docs, that would be greatly appreciated.
"Laugh to scorn the power of man..."
jamma
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Posted: 20th Mar 2003 12:19
I use it all the time, running LW 6.5b. It's quite simple for object movement, just don't expect mesh deformation/vertice movement. Start out simple, parent a cube to another cube. Scale the first cube, rotate it etc. Then use the default output (I export as DX 7) and write a small DB rotine to load it up and animate it.

stormtrooper
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Posted: 20th Mar 2003 14:07
I have it but have not played around with it much. I did a textured cube once just to try it out and it seemed to work ok but I'm not sure about it because as you I can't find any info or docs for it in english. As the previous post stated just start out small and play with it until you have it figured out!!!

Scott Wolfe
pathfinder
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Posted: 22nd Mar 2003 13:22
Ive talked about it a lot in this forum, have a look back into the past

Brent_Seraphim
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Posted: 23rd Mar 2003 00:35
Ok darnit, I looked back into the past, I can now export the model without any errors or Crashing LW. However how exactly do you set up things in LW to be exported to DBPro? Like can you name animations? Do you have the character in the center and have him go throught all his motions, then space out the keyframes? And how do you use these animations or access them in DBPro? My current pill is getting DBPro to not spit out an error when I try to load my new x.model.

Any help that could be given would be greatly appreciated.! Thanks!

Also does any know of a good program that I could use to translate the D-storm Docs with? Jap to English?

"Laugh to scorn the power of man..."
Brent_Seraphim
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Posted: 23rd Mar 2003 00:36
Sorry if my last post was hard to understand...I rather thrilled I finally exported a model, and confused about the process.

"Laugh to scorn the power of man..."
Brent_Seraphim
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Posted: 23rd Mar 2003 01:20
Ok....**Breathing Deeply** I've done some reading, and I think I'm beginning to understand the idea a little bit more. So heres how it's supposed to go:

1.Load LW object into Layout.
2.Animate him all the way.
3.Remember his KeyFraming Numbers.
4.Then convert and load into DBPro.
5.Use the "PLAY OBJECT Object Number, Start Frame, End Frame"
Command to do the dirty deed?

Is this right?

"Laugh to scorn the power of man..."
PiratSS
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Posted: 23rd Mar 2003 03:58
Yea,

don't forget Append object

Then your model *could* work.

Cheers.

Current project for RGT:

ALL MY STUFF ARE GONE!! ALL OF IT!!!
pathfinder
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Posted: 24th Mar 2003 14:02
thats right

Brent_Seraphim
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Posted: 25th Mar 2003 05:05
CRAP!! Um...PiratSS...what do you mean by append object?

"Laugh to scorn the power of man..."

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