or you can add these lines to the winzone.fpi, I think...
:activated=0:state=0
and then have the boss' death script have
::activateifused=1
and have the ifused field target the winzone, of course, to do this, you need to get dirty with the fpe of the boss. That is located somewhere in
c:\program files\the game creators\fps creator\files\entity bank\
and add
ifused=winzone anywhere within the fpe.
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