hey all. got a problem....
ive loaded a model into C4d and exported it as .x using the X-port plugin to use it as the HUD.X file for my weapon in FPSC.
exports fine, and when i view the .x in deep exploration, all is good.
now the problem is, when i create the entity and load it in FPSC, the texture is of MUCH lower quality than what it actually is.
some people have said this is a c4d problem, but i dont think so, because as i said, the texture was fine in deep exploration.
the texture is situated fine when i run FPSC, its just that the quality is severly lowered. anyone got any help for me?!?!
http://www.myspace.com/djdistrust