As some of you already know, I created Model Pack 2 which is now available. I see there are already some questions popping up, so I'm starting this FAQ thread.
I realized early on that I couldn't possibly please everyone. There are just too many game genres to fit into a single pack of 50-60 models (actually there are about 70). But I had one goal in mind: To create pack of models that had the most
VISUAL IMPACT on your games. I settled on a "modern-day" theme, so the items would fit together in a congruent way, rather than a random collection of items.
So with these models, you can really construct entire scenes, such as a public restroom area, lobby, or construction area. The bloody tiled room works especially well with the zombie scientist. And I absolutely love the abandoned tenement room also, its really creepy when combined with some good lighting, and is reminiscint of Half-Life 2.
There are two characters, which is fewer than included in model pack 1, but I think it more than makes up for it in the number of entities, considering that many of them are animated or have built-in interactivity. (Quick fact: the scientist is modelled after my brother!)
As you can probably tell, I'm very proud of these models. I tried hard not have any "filler" models. Each one was designed to add visual interest and life to your games. I love the ceiling fan and searchlight also(turn on shader effects for the searchlight!)
And be sure to spend some time getting your lighting right, it can really make or break a scene. And for pete's sake don't turn lightmaps off completely!
I could go on and on, like I said I'm proud of my work, but I'll shut up for now. Hopefully this gives some insight on why the pack includes what it does, and I hope you find them useful.