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FPSC Classic Product Chat / Over lapping walls

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SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 24th Mar 2006 15:21
Have you noticed that, in some places you can see the walls over lapping, with two different textures blending into each other, making it look bad.
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 24th Mar 2006 16:28
Yeah.I have a couple that flash back and forth between the two textures.

FLA
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 24th Mar 2006 18:57
That happens if you have 2 models overlaping.

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FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 24th Mar 2006 23:05
Yep.It's kind of freaky when you walk into a room and that happens...lol.

FLA
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 24th Mar 2006 23:42
I only get it when you build a kind of tunnle through a house. You see the textures mess up where the wall and ceiling meet.
Black Terror
18
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 29th Mar 2006 17:49
Is it possible to fix it?

Black Terror
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SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 30th Mar 2006 15:20
Not really, its tgc fualt. It seems they made all segments 40x40, meaning, some where down the line, some will over lap visualy.

Only way to fix it, would be to make your own segments. You would need to find the height, length and width of the floor, ceiling and wall segments.

I think iam just going to make my levels in 3dmax.

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