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FPSC Classic Product Chat / Would you buy my game?

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Black Terror
18
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 24th Mar 2006 23:00
Name: Black Terror II
# Of Levels: 5
Size of a level: Over 1200 FPSC Units
Asking Price: $4.99
Description: A high-quality FPS with very realistic models including 3D trees, shrubs, hills, grass, and more. Walk through hills and small forests and snipe enimies before they snipe you. Full with guns and buildings. There are also veichiels and sound effects like most FPSC games. Each level will most likely last for 20-30 minutes.

Would you buy my game?

Black Terror
Coming soon...
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 24th Mar 2006 23:39
No, fpsc can't handle it. And has no save... and well... you can imagine the rest.

Mosillivo: Fires Rage, Earth Rumble, Evil Reigns, Cities Tumble
Join the NJL: The War Has Begun, Which Side Are You On?
Nunticaelitusphobic (Scared of Internet)
Maeko
18
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Joined: 28th Jan 2006
Location: Your Mother
Posted: 24th Mar 2006 23:44
Since when did any Fpsc games have vehicles?
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 25th Mar 2006 00:05
They make nice static entities...lol.
Or you can have them follow waypoints....maybe even script one to chase you or run you down...lol.

High quality models,highly realistic maps...emaning probably high poly...another strain on the computer.

My PC is smoking just thinking about a level that large.

Maybe you ought to provide a demo,screen shots,etc...

And since you just got started I would like to see how you are going to pull this off...

Nothing personal.I just would not buy a game from someone without trying a demo or some other resource first.
There are some good developers on the forums I do buy stuff from.I have tried their stuff and read their posts.

And if you are on the TGC mailing list you should be getting an e-mail with information on how you can do some of this.
I wish you the best of luck.

FLA
Black Terror
18
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 25th Mar 2006 00:19
Of course you couldn't drive the vehicles.

And the graphics probably wouldn't be anything that you couldn't handle. Once I get an outside pack, I will post a preview or two.

I just noticed that I don't know how to make levels? Is it "New Arena"?

Black Terror
Coming soon...
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 25th Mar 2006 01:13
"Negative Ghostrider; the pattern is full" I've got a full plate right now, but I'm going to be getting into Character creation/animation sometime in late Spring/Early Summer.

-Keith

Dodic
19
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 25th Mar 2006 16:36
Make it 20 levels, and sure, why not.


Wyatt Earp
18
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Joined: 4th Dec 2005
Location: Canada
Posted: 27th Mar 2006 03:45
No, I wouldn't, sorry. There are just too many bargain priced games that are under $10 from major publishers. I would consider it, however, if it contained an amazing storyline besides "sniping before someone snipes you" and also it would have to have custom based models, sounds, music...or else it would look like every other FPSC game created with the base textures, models, sounds etc.

Make demo for us!
Classic Evil
19
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Joined: 4th Nov 2005
Location: watching you through your window
Posted: 27th Mar 2006 03:50
The only price that I would pay for it is -$50 (negative fifty dollars) meaning you would have to pay me to play it. I would rather literally throw my money into a hobo fire and fall down six flights of stairs onto a sharp ugly fence then to play/buy your game.

There are two types of people in this world: people who are extremly cool and are good at everything and people who are me.
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 27th Mar 2006 04:05
Quote: "The only price that I would pay for it is -$50 (negative fifty dollars) meaning you would have to pay me to play it. I would rather literally throw my money into a hobo fire and fall down six flights of stairs onto a sharp ugly fence then to play/buy your game.

"


Throw it in a hobo fire? That's a good $5 were talkin about! At least spend it at the gumball machines j/k

If I saw proof the game was good, I might buy it, but I can't really spend any money now as I must save it for summer but you probally won't have anything done until then anyway

HOSTILE ENVIRONMENT
http://www.irwinsoftware.com/ww3
Screenshots on Site! Demo Coming Soon!
Black Terror
18
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 27th Mar 2006 04:27
Thanks for the constructive critizism.

New price! $1.00! Would you buy it now?

Black Terror
Official Website
op89x
18
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Joined: 28th Feb 2006
Location: Naptown
Posted: 27th Mar 2006 05:33
I'd buy it for $5, if and only if:

There was a working demo.
There was something unique about it. It doesn't have to be models, per se, but something needs to be there to let me know you didn't just build something i could have done.
The storyline is good. No "Hitler is alive and working with aliens!" sort of crap.
There are plenty of screenies on your site.

If the levels are that long, I suggest you break up the five levels of 20-30 minutes and create ten levels of 10-20 minutes. This makes for smaller levels (easier on the computer) that won't make us kill ourselves if we get close to the end and some stray bullet comes out of nowhere and kills us.

I'm actually the leader of a small group of new developers. I do the concept/storyline, level design, mapping, and testing, and I oversee the project. If you really need some suggestions as to level design, e-mail me and I'll be glad to help.
Psycho Warrior
19
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Joined: 11th Sep 2005
Location: Finland...
Posted: 27th Mar 2006 13:54 Edited at: 27th Mar 2006 13:54
I'd never *BUY* a game made with the FPSC, unless there would be a Save/Load feature, plus it would be reviewed worldwide as the best game ever made with the FPSC. It's more fun to create something with the program, and there is, of course, loads of good free stuff to use and play already.

"ALL HAIL HITLER!"

Check out my game: http://forum.thegamecreators.com/?m=forum_view&t=74285&b=25
Black Terror
18
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 27th Mar 2006 14:38
op89x, I will sell it for you for 1 dollar when I am done.

Demo should come out soon. Go to my website often to see when it is out!

Black Terror
Official Website
op89x
18
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Joined: 28th Feb 2006
Location: Naptown
Posted: 27th Mar 2006 22:02
Sure, I'll buy it for a dollar.
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 27th Mar 2006 22:38 Edited at: 27th Mar 2006 22:40
you guys are unbelievable.

Just to get you to shell out five clams you want a professional
quality game, what ever happened to supporting the community?
the person has to do twice the amount ofowkr amd get only a
fraction of the profit.

Classic Evil
Quote: "The only price that I would pay for it is -$50 (negative fifty dollars) meaning you would have to pay me to play it. I would rather literally throw my money into a hobo fire and fall down six flights of stairs onto a sharp ugly fence then to play/buy your game"


Why are you here man? go crawl back under the rock you came from. And please never speak again and while your not speak never reproduce........ever! I'm a typically grumpy perosn but your just mean, he world does not need more people like running around.

Wyatt Earp
Quote: "No, I wouldn't, sorry. There are just too many bargain priced games that are under $10 from major publishers. I would consider it, however, if it contained an amazing storyline besides "sniping before someone snipes you" and also it would have to have custom based models, sounds, music...or else it would look like every other FPSC game created with the base textures, models, sounds etc."


Once again for $5 you want someone to work weeks or even months on a project just to have someone buy a product. everyone knows this engine has some serious limitations to the average user. While I do agree themes are getting beat to the ground (reason why I stopped development of my game, though another one is in the works) you need to remember the average user of this engine is maybe 16 therea re few older people like myslef but we are far and few between. and to respond to the bargained priced games from major publishers comment, your right they do have bargains but uhm....we are a community and we should be supporting each other and well why not buy a game here and there to show support?

This is pathetic! supprot the damn community buy a game..who cares if it is not halo or quake quality. the point of the matter is you are supporting your fellow game developers (who cares what skill level they are) make a kid happy buy his game and tell him how he can improve it, it may make all the difference to that person who worked their arse off to provide you people with a game that isn't jacked up on cost or pushed by a major publisher.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Black Terror
18
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 27th Mar 2006 22:49
Thanks for backing me up RF. Even if you don't buy it, that is ok, but anything that isn't constructive critizism, isn't needed.

One dollar isn't asking much for a large game with large multiple levels. Even five dollars isn't.

Black Terror
Official Website
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 27th Mar 2006 23:53
I wonder if TGC has considered opening up a heavily moderated thread, just as a marketplace for games made with FPSC? They could have guidlines which the developer has to meet in order to qualify for inclusion in the list (such as file size, is the game playable (more than 5fps), is there any pirated material in it, etc.). This could really motivate people; but it would have to be moderated on a daily basis.

-Keith

Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 28th Mar 2006 01:41
I agree Keith. That would a hot thread and be kinda interesting to read. I think TGC would have to hire someone to sit there and download full games and pick them a part to check for illegal content and performance. uhm...I think the best way to do this is have an outside source test the games and then have another side of the house analyse the games to help the young/old developer achieve better performance, visuals and over all level compatability. sorta like a helpers corner.

*Off Topic*

Keith go to the RF Forums and check the new scene I am working on under 3DWS projects

*On Topic*
I think I may open a thread on my forums for such a thing, in fact I am doing that right now. so if you have a game that you would like people to test drive or have a full version send me an email with your information and a download link and I will get you set up.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Aaron Miller
18
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Joined: 25th Feb 2006
Playing: osu!
Posted: 31st Mar 2006 10:51
Sure for $5. I'd buy it for $20 even. But what you ought to do is edit the source code of fpsc and add in a save game / load game function. (If you have DBP this is possible) And not all FPS games have vehicle functions, so having a vehicle in your game wouldnt be everything. And not having one wouldnt be the end of the world.

You should look into some business techniques. That should help with getting the word out for selling your game. And whats this $5 down to $1 crap? You could do better then that. I mean hell, if you sold a $3000 vase for $5 would you make a profit?! You need to keep your price a little higher, like $20. I sure as hell didnt spend over $90 for DBP just to sell every game i make for about $5. Do you remember the NES days? (That wasnt really that long ago if you think about it...) The most they had back then was smb or zelda (which are still some pretty good games)! So if you were back then, and then, and you had to choose between SUPER PITFALL (NES), and a 3D HIGH Quality FPS, what would you choose? Hell, You can sell 2D games for $20 and become instant millionairs because of peoples need for something retro (assuming that your game isnt at too high of a rating for kids to buy)

Anyways, Shoot for a higher price. (If your game gets big, and your a millionare, You owe me $500 for the advice! j/k)

(That didnt really accomplish anything did it? Whats your game about anyways?)

Uh, Sorry for the long post...

Sonic vs Mario [ic:star] Who will win? View [href]WWW.NEWGROUNDS.COM[href] to see the movie!
Mr Love
19
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 31st Mar 2006 12:17
I dont buy games becouse they have trees and realistic models!
You have to have a story, like a red line thru the game. Im just wondering how did You make the speech of Your Characters? Did You pay some actors to do it, or is it just a boring computer-voice? What many people dosnt seems to understand is that FPS isnt only about shooting, it is about saving the world, solve problems (like in HL1) , hiding from enemys when You dont have any bullets (like in splinter cell) , and the story is almost the most important in the game...
If You want to sell games, it has to be professional from the beginning!!! Why pay for something that I can download for free??? And by the way. Dont try to sell a game with to mutch FPSC media. If You want to be serious about Your game-making You have to make Your own models and maps. And dont use that segment crap!
I wish You good luck!


Stop listening to rumors! Listen to the truth...
Psycho Warrior
19
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Location: Finland...
Posted: 31st Mar 2006 14:19 Edited at: 31st Mar 2006 14:22
Isn't it your personal opinion if you want to buy a game or not? Supporting the community, yeah...can't you support the community without losing money, huh? Sorry, but I'm still not buying anything. Free (even though crap) is fine to me.

Black Terror
18
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 31st Mar 2006 16:12
Thanks for your comments. It does have a story line even though it isn't as big as saving the world. The story line is to kill terrorists and destroy a building at the end. Of course there is more than one terrorest complex.

Black Terror
Official Website
Pus In Boots
19
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 31st Mar 2006 21:11
i wouldn't even consider it until i see sum screenies

You don't have to be insane to answer my questions, but it helps
Black Terror
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Location: Pulse Game Development
Posted: 8th Apr 2006 17:06
I will probably get screen shots soon! Maybe 3 or 4 days!

Black Terror
Official Website
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 8th Apr 2006 17:39
There are places to sell your games other than this forum. When I get a game finished, I think I will let the comunity here have it in return for testing and comments. I know a lot of the users here would be glad to do this. If this comunity (which as you can see is a bit hard to please) thinks that the game is worth something, then I would consider selling it elsewhere.

As for stock media, this comunity has already seen all the stock media in the game so much, that they are getting tired of it. Others outside of here have not, and the stock media you use will be fresh to them. Also, you can use the stock media in new and inventive ways.

Lastly,

Quote: "I just noticed that I don't know how to make levels? Is it "New Arena"?"


the point is mute if you have not finished the game. Too many people are putting the cart before the horse, so to speak. "I think I will make a game about .... whatever", then go off to tell the comunity all about how great it will be, the number of levels it will have, and so on.

Of course, 99% of these games never get finished, and the few that do are what everyone here is complaing about. Not worthy.

Good games are not made in weeks, not even months. It takes a team of writers, coders, graphic artists and the like, a year or more to develop a decent commercial title.

FPS Creator does a lot of that work for us, but we still need to start with a good storyline, a design for each level, including all of the paths, objects, enemies, etc, and a clear path of progression from beggining to end.

In other words, the game should be completely documented from beginning to end before you start builing it. Otherwise, your just building levels... not a game.

Happy coding.

Crazy Grandpa
Black Terror
18
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 8th Apr 2006 18:26
Thanks for your opinion.

Black Terror
Official Website
Wyatt Earp
18
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Joined: 4th Dec 2005
Location: Canada
Posted: 9th Apr 2006 03:08
What is it? A shooting video game. Please bookmark us and visit often to view status.

Status: |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| (14%)
We are making progress as we we now have dozens of rooms and halls for you to walk, run, and crawl through. Over two dozen enemies to kill with over 5 guns. In this game you can pick up ammo and reload your gun in our fully animated adventure!

IF THE GAME SHOOTS! I AM BUYING IT FOR $500!
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 9th Apr 2006 13:25
what are you talking about wyatt?

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Black Terror
18
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 9th Apr 2006 15:48
I wrote a shooting video game and he means it like a video game that actualy shoots stuff.

Black Terror
Official Website
Divi Dead
18
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Joined: 16th Mar 2006
Location: Australia
Posted: 9th Apr 2006 16:25
xplosys is 100% right.

Heck, I think his last post should even be quote for ever new comer wanting to sell their new game.

If it's your 1st game with FPS Creator, and you plan to sell it with stock media, sell it to the public in general, and not here. Sure let people here know about it, but if you expect to sell it, aim it at people who haven't seen any of it, so they will be impressed at what a solo game creator achieved

pacman
18
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Joined: 7th Feb 2006
Location: in your hard drive
Posted: 9th Apr 2006 21:25
id buy your game for $1

try my web site if you whant
www.freewebs.com/dbpmania/
its unfinished
ultraplex
18
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 9th Apr 2006 21:43
Would i but your game.....errr no...

Never eat yellow snow
PS Studios Entertainment Games
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Joined: 9th Apr 2006
Location: Ohio, PSSE Studio
Posted: 10th Apr 2006 03:50
yah man...to support you yes. I alwas try to get some sort of support and donations for the trade of fun games(shooting). Hey if its good or if its bad, I don't care man! I've got over 800 games and about 200 of them are bad. There are alwas gonna be the goods and the bads. Hey keep me updated on how your doin with your game, and if you need any media just tell me, I'll give you some for free. Check out my website too. And E-mail me once in an every while!

~ P.A.S.S.

If a tree in the woods falls...does it make a sound?

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