There are places to sell your games other than this forum. When I get a game finished, I think I will let the comunity here have it in return for testing and comments. I know a lot of the users here would be glad to do this. If this comunity (which as you can see is a bit hard to please) thinks that the game is worth something, then I would consider selling it elsewhere.
As for stock media, this comunity has already seen all the stock media in the game so much, that they are getting tired of it. Others outside of here have not, and the stock media you use will be fresh to them. Also, you can use the stock media in new and inventive ways.
Lastly,
Quote: "I just noticed that I don't know how to make levels? Is it "New Arena"?"
the point is mute if you have not finished the game. Too many people are putting the cart before the horse, so to speak. "I think I will make a game about .... whatever", then go off to tell the comunity all about how great it will be, the number of levels it will have, and so on.
Of course, 99% of these games never get finished, and the few that do are what everyone here is complaing about. Not worthy.
Good games are not made in weeks, not even months. It takes a team of writers, coders, graphic artists and the like, a year or more to develop a decent commercial title.
FPS Creator does a lot of that work for us, but we still need to start with a good storyline, a design for each level, including all of the paths, objects, enemies, etc, and a clear path of progression from beggining to end.
In other words, the game should be completely documented from beginning to end before you start builing it. Otherwise, your just building levels... not a game.
Happy coding.
Crazy Grandpa