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FPSC Classic Product Chat / Requirements.

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Doom
19
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Joined: 31st Jan 2005
Location: Canada
Posted: 25th Mar 2006 05:01
I have a 1.8GHZ computer with this program on it and the video card is a radeon 9250 128mb and 512 mb ram etc. but it runs at 10 - 15 fps if i have to many entities. is there a way to avoid this or no?

--director of BRUNCO STARTS academy/School of tech
Lizblizz
18
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Joined: 13th Dec 2005
Location:
Posted: 25th Mar 2006 05:54
check the case requirements it should say or got to coustomer care

Silent Hill
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 25th Mar 2006 08:08
why go to costumer care? people should think before they speak.
Can you post your map specs please? This can be fixed with out costumer care. if you can add your map to a .rar or .zip file so It can be troubleshot.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 25th Mar 2006 10:21
There are a few resons for this:
You made your level too large.
You have large areas (even indoors,long hallways can slow down framerate).
Too many dynamic entities.
There are other reasons,too.Reality is right.We can't help you more specifically unless you post a map.
There are some other posts on them.If you search you might find one that helps.

FLA
Benjamin A
19
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 25th Mar 2006 12:11
Wit your specs you should get good fps. So most likely your map is created wrong or you have just to many characters in it.

Check for a few things:
- Do you use large rooms over 4x4 tiles? Avoid this.
- Do you use long halways? Avoid this, break up long halways & corridors with corners and doors.
- Do you use a lot of characters in one room? Avoid this, do not place more then 2 characters in one room.
- Do you use large open spaces, where the player can see a lot. Avoid this also.
- Do you use many windows or even fake windows? Get rid of them, they drag down your fps quickly.

You can easily get over 26fps always in a game, but you need to build it wisely. Experiment a lot, until you figure out what works best.

Bored of indoor? Add outdoor to your FPSC games!
http://megagaming.taken.to
Need music for your games? Check the above link also!
Lucifer
18
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Joined: 26th Dec 2005
Location:
Posted: 25th Mar 2006 12:34
turn of physics!! TURN IT OFF!

kallikúkurerekkicool
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 25th Mar 2006 12:56 Edited at: 25th Mar 2006 12:57
@I has returned, benjaminA - Why do you just repeat words? do you ever have anything origional to say? no offense intended but it gets tiresome to see the same thing posted six fricken times, it's counter productive don't ya think.

@pallmanni- while turning physics off will save somewhat on the performance side of the house it is not the cure all of game dev. did you read the topic? All about physics Uman and myself got into a lengthy discussion about the whole physics thing, I feel that you need to read it.

@dcluett- simply post your map here and it will get fixed.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 25th Mar 2006 13:38
We were just trying to help.

FLA
uman
Retired Moderator
20
Years of Service
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Joined: 22nd Oct 2004
Location: UK
Posted: 25th Mar 2006 14:23
And finally at the end of the day whatever you can do to plan well your level design and optimise it - and you can optimise it. Its perfectly posssible to have both large levels if you can call 40 x 40 large - even with long distances to view so it applies to both indoor and outdoor levels and maintain high fps - you will at the end of the day be at the mercy of the engines current known speed issues.

So hs been pointed out many times at the forum but perhaps not stressed enough - that will not be enough - at the end of the day you can keep the fps high by making sure that AI enemies are well placed so that - yes you can have many - but not all in direct view of the player and "In Battle" all at once. One or two is at a time is advised.

Benjamin A
19
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 25th Mar 2006 14:59
Quote: "I has returned, benjaminA - Why do you just repeat words? do you ever have anything origional to say? no offense intended but it gets tiresome to see the same thing posted six fricken times, it's counter productive don't ya think. "


How friendly are we......

When I was typing my post I really hadn't seen I has returned post, honestly. Yours was the last post I read. If I had seen I has returned his post, I wouldn't have posted all of my points.

You make it sound like I've never got something original to say, that would be just as bad as me saying, Reality Forgotten do you ever have anything friendly to say?

We're just trying to help, but it seems that some people around here are only here to bash others. Which is unfortunate, it happens way to often and it's not making the forum experience more pleasant at all. I do not often visit these forums, because of all the bashing, annoyances and constant attacks for no reason at all.

Bored of indoor? Add outdoor to your FPSC games!
http://megagaming.taken.to
Need music for your games? Check the above link also!
Les Horribres
19
Years of Service
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 25th Mar 2006 15:53
Quote: "Ah, finally a very usefull thread.
This will make stop newbies saying "FPSC is too slow, crappy!"
... i hate these."


I will make a few points here.

First, Static Entitys require a texturing algorithm to try to only texture what needs to be textured. This means, if you make a big static fiasco, FPSC should try to keep the textures from bleeding into the other parts of the fiasco.

Also, spawn is niether in MS or Sec. It is in a stupid time. Basically, if your far away, time goes slower over there, if your close. It goes fast. FPS * time in sec

As for dynamic entitys, they work alot like spawn times, as you get further away, they move slower. Both the physics and scripts slow down.

Plrcanbeseen and plringunsight are both lag centrals. They massivly slow down the game. And should be reduced to simples.

Mosillivo: Fires Rage, Earth Rumble, Evil Reigns, Cities Tumble
Join the NJL: The War Has Begun, Which Side Are You On?
Nunticaelitusphobic (Scared of Internet)
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 25th Mar 2006 16:50 Edited at: 25th Mar 2006 17:04
benjaminA- Well that was mostly directed towards "I has returned" You can look through these forums and see him repeating what was said before him, your post just fell on tired eyes. I can sit here and repeat Umans posts all day long but it does not mean I understand them.

I am not here to bash others but I am getting tired of seeing the same questions asked in multiple threads, I am tired of people falling back on Riker9 <---A mystery in itself. I'm tired of people repeating previous posts to try and help. I used to monitor these forums pretty heavily but have stopped becuase no one knows what the search function is. everyone is flooding the market with crappy media, and offering it for sale. team requests are at an all time high, and quite frankly I am no longer learning anything from most of the users in this forum. Now there are a few people that I do learn from but they are far and few between. Last night I figured something out that the engine is not supposed to support but I got it working. I continue to do this just about every night I figure another "FPSC simply can not support this" topic out. I have not posted my findings on these forums because I am tired of people being shown something and then they think they invented white bread. take the terrain for example I was nice enough to throw some hills together and give them to the community for free just to let everyone know that it is possible. and now the forums are flooded with them. On these hills the texturing looks like butt and the hills are nowhere near the scale they should be for the design that they take on. one day I will release to everyone what I have found, a select few already know what I have found and agree I should keep it hush hush. but until all the posers stop trying to live a fantasy I will keep the goods to myself and maybe just maybe a few select people.

so sorry to offend you. you have been supportive of my projects and I hope you can understand my frustration.

(pds)
RF

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 25th Mar 2006 16:59
It's nice to be appreciated...

FLA
Benjamin A
19
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 25th Mar 2006 17:20
Quote: "so sorry to offend you. you have been supportive of my projects and I hope you can understand my frustration."


Thanks for clarifying your remarks, I'm not offended to badly.... I do understand you're frustration and I hope I didn't offend you. This forum can be very tiresome indeed and I do hope I don't fall into 'everyone is flooding the market with crappy media' category and the others you've mentioned.

As for the Riker9 worshippers, they do get boring and I wish people would search the forums first before asking too.

Bored of indoor? Add outdoor to your FPSC games!
http://megagaming.taken.to
Need music for your games? Check the above link also!
uman
Retired Moderator
20
Years of Service
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Joined: 22nd Oct 2004
Location: UK
Posted: 25th Mar 2006 21:24
I am like many others guilty of constantly repeating the same old things - (and some new ones occasionally).

Unfortunately thats simply because the same old questions are asked repeatedly. I doubt that will ever change unless more impact and priority is given to the sticky threads outlining the importance of searching for a solution to common and some not so common problems before posting. If and when FPSC matures to pose less of a problem for new users in particular to learn the basics of then I guess less questions will be asked so repeatedly.

Users can or should be able to find a multitude of previously answered questions on almost every topic you can think of and if they search they should find and there would be no need for other users to keep repeating the answers.

Of course there are always going to be a certain number of users discovering new answers to unanswered questions and we look forward to hearing from any user who can impart helpful information - particularly if they have something new to add to the "database" of interesting, fact finding or problem solving information.

Threads like this themselves are full of the same repeated requests and information regarding the importance of searching or trying that little bit harder to find a solution to a problem "oneself" rather than taking a really simple route of asking someone else for to give a solution to even the most simple and common of problem for which answers are often available either in the manual, here at the forum or simply by using a little common sense and trying to understand how things work by looking at scripts or at an entities properties inside the editor.

If one simply cant find an answer following trying at least then obviously please ask your question directly here at the forum.

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