For those who have bought Model Pack 2, you know that there is an animated combination safe included. As you approach the safe a prompt appears asking if you want to open it. Pressing "enter" causes the dial to spin and the safe opens.
This is a quick tutorial on how to place an item inside the safe, so that it can be taken once the safe is open. Follow the steps below to place the colt45 inside the safe.
1. Place the animated safe against a wall, this gives the most predictable results (and is the most likely place a safe would be).
2. Choose the colt45 from your entities and position it directly above the safe. It helps to zoom in and use your arrow keys to make sure you are directly above the safe and not skewed to one side.
3. Don't place the item yet! Otherwise it will be on the floor
beneath the safe. Instead use your "page up/page down keys" to move the gun to a position where it will be
inside the safe. I think its easiest to hold "page up" until the gun appears above the safe, then press "page down" until it disappears inside the safe. That way you'll be sure that it will be in the correct position inside the safe.
4. Now build your game. You can walk up to the safe and open it. Because collision detection is turned off for the safe once it has been opened, you can now collect the colt45!
Advanced notes:
If you try and use this technique with a health pickup, you might notice that you are able to grab the health without opening the safe! This is easily fixed by altering the "pickuphealth.fpi" script. Simply change the "plrdistwithin" property to a smaller number, something like 20 works well(default is 80).
Have fun!