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Work in Progress / PISTOL the game!

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The end is near
19
Years of Service
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Joined: 19th Jun 2005
Location: USA
Posted: 25th Mar 2006 21:50 Edited at: 25th Mar 2006 21:53
hi all, this game is pretty cool and very hard!
not done but it works. and no media required!
Scraggle
Moderator
21
Years of Service
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 25th Mar 2006 22:00
You need functions


The end is near
19
Years of Service
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Joined: 19th Jun 2005
Location: USA
Posted: 25th Mar 2006 22:01 Edited at: 25th Mar 2006 22:03
i know. but imm stubborn!
i like my code how it is, no plastic surgery!
NeX the Fairly Fast Ferret
19
Years of Service
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Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 25th Mar 2006 22:23 Edited at: 25th Mar 2006 22:23
It ran at 16 frames per second for me. FIX THIS NOW!


At least farting ferrets are better than stinky stoats.
Lukas W
21
Years of Service
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Joined: 5th Sep 2003
Location: Sweden
Posted: 25th Mar 2006 23:28
pretty cool. but to make it cooler, the limbs on the character should rotate while walking.

Sergey K
20
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Joined: 4th Jan 2004
Location:
Posted: 25th Mar 2006 23:51
10 fps..

MyNewSite:http://gogetax.com
Forums(About BLO and more):http://gogetax.com/forum
Dodic
19
Years of Service
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 26th Mar 2006 00:00
23 fps... you should really get some work done on that problem..


Scraggle
Moderator
21
Years of Service
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 26th Mar 2006 00:04
I get around 50 FPS but I die in the first second of play before I get chance to tell what is happening. I suppose the FPS on your machine is lower so the game runs slower. Perhaps you should try timer based movement instead, so that it runs the same speed on all machines.


Chris Franklin
19
Years of Service
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Joined: 2nd Aug 2005
Location: UK
Posted: 26th Mar 2006 00:04
2 fps for about 3 seconds then closed so slooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooow




*looks at new amd 64 still not set up *

The end is near
19
Years of Service
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Joined: 19th Jun 2005
Location: USA
Posted: 26th Mar 2006 05:17
the limbs did move. but the snyc interferes with it or sometin'
anyoned no how to make this work?
P.S.
take out snycs for limb movement.
FoxBlitzz
21
Years of Service
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Joined: 19th Nov 2003
Location: United States
Posted: 26th Mar 2006 06:57
It only runs at 57 FPS here. And yet the game's pace is too fast. I don't have time to defend myself before I die.

AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
Dodic
19
Years of Service
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 26th Mar 2006 07:24
Quote: "It only runs at 57 FPS "


Thats not so slow...

But it`s abvious you meanth that it`s vierd to run 57 fps`s at such a mashine.. i know..


Chris Franklin
19
Years of Service
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Joined: 2nd Aug 2005
Location: UK
Posted: 26th Mar 2006 10:49 Edited at: 26th Mar 2006 14:53
@Dodic
Quote: "But it`s abvious you meanth that it`s vierd to run 57 fps`s at such a mashine.. i know.."

Mashine is spelt machine
Abvious is spelt obvious
Vierd did you mean weird?

Just helping dodic
@digital dude
just animate what you need moving because limbs are so so slow



dark coder
22
Years of Service
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Joined: 6th Oct 2002
Location: Japan
Posted: 26th Mar 2006 14:19
@Sunrise 3D

if you were that clever to fix his typos why did you miss his other 3 typos on your quote?

Halowed are the ori.
Chris Franklin
19
Years of Service
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Joined: 2nd Aug 2005
Location: UK
Posted: 26th Mar 2006 14:51
i was really tired well still am lol i didn't read the whole thing i just noticed it first *edit's post*

zzz
19
Years of Service
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Joined: 13th Nov 2005
Location: Sweden
Posted: 26th Mar 2006 15:53
14 fps, nice start, but it´s too hard and too slow...

The end is near
19
Years of Service
User Offline
Joined: 19th Jun 2005
Location: USA
Posted: 27th Mar 2006 02:06
k
thx for feedback guys
The end is near
19
Years of Service
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Joined: 19th Jun 2005
Location: USA
Posted: 27th Mar 2006 04:56
NEW UPDATED CODE:

improvements:
better AI system, enemys dont all come rushing torwards you!
more coming!
zzz
19
Years of Service
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Joined: 13th Nov 2005
Location: Sweden
Posted: 27th Mar 2006 19:13 Edited at: 27th Mar 2006 19:14
fps = 3...

Changed the value at the top from 10 to 100, and then I got 7 fps.

Chris Franklin
19
Years of Service
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Joined: 2nd Aug 2005
Location: UK
Posted: 27th Mar 2006 19:29
Quote: "sync rate 10"

Uhhh that locks the fps rate to below 10 try sync rate 0 and timer based movement

Baggers
20
Years of Service
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Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 28th Mar 2006 16:12
http://gamegeeks.jarekull.se/files/tutorials/tutorials_baggers/TimerbasedMovement.dba
This is a simple tutorial I made on timer based movements. Should start you in the right direction.
Hope it helps.

M.I.A is pending
Flindiana Jones
20
Years of Service
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Joined: 3rd Nov 2004
Location: Bosnian Power
Posted: 30th Mar 2006 03:02
that was...in need of work.


I agree, the Framerate needs a facelift. Like Majorly.

Pricey
21
Years of Service
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Joined: 22nd Feb 2003
Location:
Posted: 1st Apr 2006 09:21
err 19FPS on a P4 3.0ghz with 1GB of ram and a Radeon 9600XT 256 is seriously a problem, especially seeing as how the game graphics is so simple anyways dude

check out the post on the DBC board about how to optimize your game

if its your first try at making a game though, well done!

:: 3Ghz Pentium 4 / Hyper Threading, 1024mb RAM, 250GB HDD, 256mb Radeon 9600XT Graphics ::


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