Jordan,
Ah!
Thanks for clarifying that.
I did not realise exactly what the prob was as I had not tried them in FPSC though where I have used them in the past it would seem that to some extent it may be thats a spin off of the way they worked also in some older engines I used. Depends on the fade off I guess which in FPSC is non controllable of course.
I guess then if you make the radius larger it makes no differece? Probably not.
Lights in FPSC are a very basic feature as are some others.
Users and their games could definately benefit from better lighting capability - dare I say so.
Perhaps one day TGC will smile upon the end user and surprise them.
Quote: "That is because dynamic lights use a light system. Static Lights use textures"
Interesting - I wont ask for the tech spec behind that as it dont help anyway does it?