Quote: "ok create your level in cartograsphy shop, then export it to the entity/user bank (.x format) do not delete anything from this folder. then create the .fpe and leave the texture out. the fpe will automatically tell the engine to revert back to the .x file for the textures and as long as the .bmp's are in there then it will multi texture them. try it out it works."
For some reason this wont work for me. I made my model of a Commodore 64 in LightWave, then converted it with entity bank and didn't give it a surface name in entity bank. It then works in test mode however when I compiled it it won't show the surfaces on the Commodore 64.
I think I need to place the surfaces somewhere, I've tried putting them in gamedir\Files\entitybank\user but then it still comes up blank.
What am I doing wrong?
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