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FPSC Classic Models and Media / HILL Pack 3 - Freeware once more !

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Dodic
19
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 27th Mar 2006 20:47
I`m releasing my Hill pack 3 - Professional low-polygon hills for your games.

Firstly a note : I tried to solve all climbing collision problem, and i`m proud to say that it works much better then in other packs, BUT i`m working hardly on my commercial model pack, so please don`t mail me with problems either download problems (why i`m posting it HERE now) or etc. I HAVE A SECTION IN MY FORUMS, support section for downloading problems and so, so please post all your problems there.

Quote: "Good News :Freeware pack 3 is released as free for bought freeware and commercial games ! "




This pack contains best, by my appinion hills i ever made (i mean in hill packs, not in 3d modeling..)

If you are using/planning to use this hills in a game of yours, please mention it here just so that i know if anyone is using my packs, i mean if i`m making them for a purpoise..

Well, good luck with your games, and hope you`ll have fun making games with hills !


Quote: "Bad news: By comments suggested, it seems that tree pack 3 is not going to follow, sorry."



Download links :

Mirror 1(tgc) :http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=825497
Mirror 2(upload spider) :http://green.uploadspider.com/download/1402/


Lurtz Tha Uruk Hai
18
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Joined: 22nd Feb 2006
Location: Under the Mud beneath Orthanc-Isengard
Posted: 27th Mar 2006 20:53
Thanks again Dodic !


CHECK
www.Morrowind.com !!!
Lost Soul
18
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Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 27th Mar 2006 20:54
woot and they look like good hills to hide around

Doom,where the sanest place is behind a trigger.
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 27th Mar 2006 21:02
Thanks!

FLA
Black Terror
18
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 27th Mar 2006 21:04
How do we install it? Doesn't the .fpe have to be a .fps?

Black Terror
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Dodic
19
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 27th Mar 2006 21:07
No problem, you can also walk over them, and shoot and everything... , i think..


Black Terror
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Location: Pulse Game Development
Posted: 27th Mar 2006 21:08
Cough!

Can you please answer my question.

Black Terror
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Dodic
19
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 27th Mar 2006 21:13 Edited at: 27th Mar 2006 21:14
Quote: "[quote]How do we install it? Doesn't the .fpe have to be a .fps?
"

NO, you copy it to ENTITY BANK folder not SEGMENT BANK.[/quote]

Quote: "Cough!"

? ? ?

edit: oh, if you mean becouse that i think, i tried it for about 20 secounds, so... i`m not really sure.


Black Terror
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 27th Mar 2006 21:22 Edited at: 27th Mar 2006 21:25
Never mind. I figured it out. They are a bit rough, but not bad.

BMP icons would make it alot easiter.

Black Terror
Official Website
Dodic
19
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 27th Mar 2006 21:32
Quote: "They are a bit rough, but not bad"


Try to "run" the game, you will see they look much better then in editor, and belive me, if i added any more polygons, witch would be NO PROBLEM to me, but would be problem for your games will have 5-7 fps rate maximally.


Black Terror
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Location: Pulse Game Development
Posted: 27th Mar 2006 21:44
What about smoother hills? I just downloaded some smooth ones and my game is still going 33 fps.

Black Terror
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Dodic
19
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 27th Mar 2006 21:55
Quote: "What about smoother hills? I just downloaded some smooth ones and my game is still going 33 fps.
"


Do you mean the smoother one from my pack ?

p.s. As i said, please dont ask me that sort of question, becouse i really am occupated on making that commercial model pack, and making freeware packs isnt my day job, i think i fairly did my part to the community.


Black Terror
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Posted: 27th Mar 2006 21:57
Eh, never mind.

Just your v2 wasn't as "square".

Black Terror
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Dodic
19
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 27th Mar 2006 22:01
Yeap, but you easier get stuck and everything, this one works much better, belive me.

p.s. Hill pack 2 isnt for commercial games, only for freeware games use is allowed.


Black Terror
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Location: Pulse Game Development
Posted: 27th Mar 2006 22:03
Ok. But I seem to get stuck on this one alot...

Weird.

Black Terror
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Dodic
19
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 27th Mar 2006 22:09 Edited at: 27th Mar 2006 22:11
Oh, i tried, you`re right, i`m sorry.


Black Terror
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Posted: 27th Mar 2006 22:19
It is fine. As you said, this isn't your day job.

Black Terror
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FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 27th Mar 2006 22:48
I think the hills look great especially when Dodic is giving them away...

FLA
Dodic
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 27th Mar 2006 22:58
Thanks


FredP
Retired Moderator
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Posted: 27th Mar 2006 23:16
You're welcome.

FLA
Dodic
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 28th Mar 2006 13:29
Is there anyone who at least thinks he might use this in his game ?


FredP
Retired Moderator
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Posted: 28th Mar 2006 13:38
Me.

FLA
Dodic
19
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 28th Mar 2006 13:47
Great, i`m very glad to hear that


If you need some more specific ones, just drop me a few lines here..


Lost Soul
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Location: Trapped in DOS
Posted: 28th Mar 2006 13:56
i definatly will especially at my giant battle wich ive needed hills for for ages

Doom,where the sanest place is behind a trigger.
Black Terror
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 28th Mar 2006 14:50
I don't know. You get stuck so much, I might not.

Black Terror
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KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 28th Mar 2006 15:38
It's a good start though; they look good, and they look low poly. You just have to run around in them to find the "Dead Zones" (where you get stuck), and adjust the mesh a bit. Good work, Dodic; this type of thing brings a new element to the game.

-Keith

CLiPs
18
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Joined: 20th Jan 2006
Location: California
Posted: 28th Mar 2006 21:41
Hey dodic once again great work... I for one will plan on using these hills but ill have to retexture them since Im working on a game where your on the moon and I dont think the moon has green grass But still an awesome pack....

Thanks

Have you downloaded your CLiPs today.
FyreHeart
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Joined: 27th Mar 2006
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Posted: 29th Mar 2006 21:51
If there are snowy hills included, I'll definitely use it in my game. I suspect I'll find a place for them in a future game, too.

"There's hope 'till you're dead."
hills
18
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Joined: 19th Mar 2006
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Posted: 5th Apr 2006 00:17
Nice work!!! but I can't get em to work. they won't show up on the entity panle. Plez Help!
sk8ter boy
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Joined: 23rd May 2006
Location: Suomi Finland/ Roskis
Posted: 24th May 2006 15:35
WOOT THEY REALLY WORKS GREAT JOB MAN
pest456
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Joined: 4th Aug 2006
Location: Boarding school. (Australia)
Posted: 5th Aug 2006 11:51
I will defiently use it! Exactly wat I have been looking for!!

"The sand was everywere..." -Anothony Swofford, USMC. (Jarhead)

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