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FPSC Classic Product Chat / Multiplayer questions

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op89x
18
Years of Service
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Joined: 28th Feb 2006
Location: Naptown
Posted: 27th Mar 2006 22:14
I'm currently using the trial version of the software (FPSC), so that I can decide whether or not I want to buy it. I'm designing a multiplayer map and am having a few problems. Before I buy the software, I want to know if these problems are the result of using an incomplete version of the software, of my own inexperience.

Any help would be appreciated.

1. When I place Hurt and Heal Zones, they have no effect. Windows do not shatter from gunfire. When I save the map as a single-player map and put a starting point in, the Zones take effect and I am able to break the windows. Why can't I do this in multiplayer?

2. Most of the sci-fi weapons and ammo float, while the WW2 weapons do not. Is there a way to take off the weapon glow/float for the sci-fi weapons? I tried right-clicking and looking in their properties, but I couldn't seem to find anything.

3. Can I import my own background music?

4. When I test the game, it displays an area of the map that I don't want people to see; it's supposed to be semi-hidden. It shows this when it asks me which character to select. Can I change this?

5. When I die, I always appear in the same place. Can I set up random starting/spawning points, instead of just creating characters to possess and then spawning at the same place every time?

6. Is it possible to play against computer characters (sims or bots) as well as human players?

Any help you could give me would be appreciated, as I don't want to spend a lot of money of the software if these problems can be solved. And should I wait a while anyways? I thought I read somewhere on here that the program would be updated soon, or that a new model pack was in the works, and I could wait until it was released and then buy all three as a bundle to save some money.
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 28th Mar 2006 01:45
this is hardly a lot of money. and yes it is worth the money!

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
RJ is out Leave a message
19
Years of Service
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Joined: 7th Nov 2005
Location: The butt end of the U.S.
Posted: 28th Mar 2006 03:55
Your own inexperience. The demo version is wasting your time and your wasting your time on the demo version. In my opinion you should check out a video preview of a game made by the full version. Reality Forgotten has a point, The first part of it anyway.
1.You need the full version.
2.Demo version is buggy buggy buggy then again so is the full version.
3.Yes.
4.See no#1
5.Again see no.#1
6.Have not tested and don't know and I don't think so. This is not quake for god sake.
Hope that helps.

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo
op89x
18
Years of Service
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Joined: 28th Feb 2006
Location: Naptown
Posted: 28th Mar 2006 04:14
It did. Thank you very much.
Lost Soul
18
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Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 28th Mar 2006 14:53 Edited at: 28th Mar 2006 14:54
1:doesnt happen in mulitiplyer to save time
2:weapon.fpi not weaponglow.fpi
3:yes but it has to be in .wav or .ogg
4:no, but if its a hidden room then id rather keep it like that
5:when u build the game it has the option to start at random points
6:no

and raymondj ur wrong with ur answers these r correct.

Doom,where the sanest place is behind a trigger.
op89x
18
Years of Service
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Joined: 28th Feb 2006
Location: Naptown
Posted: 28th Mar 2006 16:28
Hmmm...I'm getting different answers for #4...

And I can't build a multi-player game with effective zones? Is this true for testing only, or are multi-player zones disabled after you build a game, too? If so, is it possible to change this?
Lost Soul
18
Years of Service
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Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 28th Mar 2006 19:28
unless u wanna wait 3 seconds to refresh the game in multiplayer u dont have ny zones in it

Doom,where the sanest place is behind a trigger.
Lost Soul
18
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Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 28th Mar 2006 19:32
i dont think u realise how multiplayer works, everytime sumthing changes then the info is then transferred to the others pcs and by change i mean movement, gunfire, scorchmarks and health and thats happening constantly.

Doom,where the sanest place is behind a trigger.
op89x
18
Years of Service
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Joined: 28th Feb 2006
Location: Naptown
Posted: 28th Mar 2006 22:48
I don't honestly know how multiplayer works; with the demo version I've never used it. From what I understand, zones can be used but are certainly not advised.

Thanks, Lost soul. You've been very helpful.
Lost Soul
18
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Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 29th Mar 2006 12:20
yay

Doom,where the sanest place is behind a trigger.
RJ is out Leave a message
19
Years of Service
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Joined: 7th Nov 2005
Location: The butt end of the U.S.
Posted: 29th Mar 2006 19:22
Lost soul did I ask for a responds from you?
Using the demo version for multiplayer perhaps everything else still stands. Let the dude see a video or just wait till he has the money
to buy FPSC. Using a demo for anything to see if a full version is
worth it is only 48% percent in the hole.

[/quote]i dont think u realise how multiplayer works, everytime sumthing changes then the info is then transferred to the others pcs and by change i mean movement, gunfire, scorchmarks and health and thats happening constantly.

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo
Lost Soul
18
Years of Service
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Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 29th Mar 2006 22:36 Edited at: 29th Mar 2006 22:37
fine ill make a video describing as much as possible, actually na... im busy with my game. and i have made multiplayer b4, windows dont shatter cos the pieces would cause a major lag

Doom,where the sanest place is behind a trigger.
op89x
18
Years of Service
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Joined: 28th Feb 2006
Location: Naptown
Posted: 29th Mar 2006 23:16
Hmm...what if the breaking windows weren't animated? Like if there was a "before" window, with the glass intact, and an "after" window, where the glass wasn't there. Instead of animating the glass breaking, a sound effect could be played and the glass just disappears. It itsn't classy, but at least it would allow you to shoot out of windows.

Avaric Entertainment
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Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 29th Mar 2006 23:59
add ishealth=1 to any fpe you want to run scripts

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