Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / i want to make sure!

Author
Message
Lucifer
18
Years of Service
User Offline
Joined: 26th Dec 2005
Location:
Posted: 28th Mar 2006 00:37
can i use Cartography Shop with fpsc? just want a straight YES or NO, before i buy it.

kallikúkurerekkicool
crow34
19
Years of Service
User Offline
Joined: 22nd Jul 2005
Location:
Posted: 28th Mar 2006 00:57 Edited at: 28th Mar 2006 00:58
yes and no
Lucifer
18
Years of Service
User Offline
Joined: 26th Dec 2005
Location:
Posted: 28th Mar 2006 02:10
what?

kallikúkurerekkicool
crow34
19
Years of Service
User Offline
Joined: 22nd Jul 2005
Location:
Posted: 28th Mar 2006 02:54
you cant create levels in cartography shop or complex prefabs because they use multiple textures and fpscreator only uses 1 textured prefabs

but you can make single texture models and export them out
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 28th Mar 2006 04:08
to the contrary I have a method for multiple textures and yes it works. I contacted rich and presented my case and I have now contacted lee about the situation, as soon as he gives me the ok I will release the tutorial. and trust me you will want to shoot yourself in the foot when you read it.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
alex 1337
User Banned
Posted: 28th Mar 2006 05:22
why dont u tell us how to do it here on the forums
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 28th Mar 2006 05:30
uhm...I told you I'm waiting for Lee to answer my email should be sometime today. and then tomorrow before I release it if I get the go ahead, if I do not get the permission than I'll let you know as well.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
crow34
19
Years of Service
User Offline
Joined: 22nd Jul 2005
Location:
Posted: 28th Mar 2006 15:57
Quote: "
to the contrary I have a method for multiple textures and yes it works. I contacted rich and presented my case and I have now contacted lee about the situation, as soon as he gives me the ok I will release the tutorial. and trust me you will want to shoot yourself in the foot when you read it"


sniff sniff ive noticed your forum smells of poo and not just monkey poo either
transient
19
Years of Service
User Offline
Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 28th Mar 2006 16:37
Multiple textures already exist in FPSC in some of the weapons, like the Mas36. The sighted Commando has three.

It might be the format of .x file that is created that determines whether this works or not, but I'm not sure.

This has been discussed many times with no result. It would be nice to get a definitive answer.
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 28th Mar 2006 20:21
ok create your level in cartograsphy shop, then export it to the entity/user bank (.x format) do not delete anything from this folder. then create the .fpe and leave the texture out. the fpe will automatically tell the engine to revert back to the .x file for the textures and as long as the .bmp's are in there then it will multi texture them. try it out it works.


RF

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
ultraplex
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: cyberspace
Posted: 28th Mar 2006 20:55
yep this does work..hence sunflashes tree pack fixed and also wild west pack.......mint

Never eat yellow snow
Lost Soul
18
Years of Service
User Offline
Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 28th Mar 2006 21:57
ye but then it doesnt work in build, thats wat happened to sum multi tex trees i got

Doom,where the sanest place is behind a trigger.
ultraplex
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: cyberspace
Posted: 28th Mar 2006 22:43
make sure all the textures are present in the build dir's of the entitybank......

Never eat yellow snow
Benjamin A
18
Years of Service
User Offline
Joined: 31st Oct 2005
Location: The Netherlands
Posted: 29th Mar 2006 00:06
Reality Forgotten, thank you for sharing this information. I'm totally lost when it comes to skinning a model (using one texture only), but I can texture models with multiple textures without a problem.

If just created a simple model in TrueSpace 6.6 using multiple textures, followed your instructions and it worked fine when I test build within FPSC.

Tomorrow I'm going to bring some more of models into FPSC and try to build a test game with it. Also I'm going to attempt using jpg or png or tga instead of bmp textures.

Bored of indoor? Add outdoor to your FPSC games!
http://megagaming.taken.to
Need music for your games? Check the above link also!
crow34
19
Years of Service
User Offline
Joined: 22nd Jul 2005
Location:
Posted: 29th Mar 2006 01:15
well ill be gosh darned it works

slap me silly with a wet fish

this certainly opens up a lot of possibilities
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 29th Mar 2006 01:34
I am creating a thread for this and the 3D Wordl Studio tutorial I just wrote

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
RJ is out Leave a message
18
Years of Service
User Offline
Joined: 7th Nov 2005
Location: The butt end of the U.S.
Posted: 29th Mar 2006 02:44
And how much is Cartography shop ?

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 29th Mar 2006 02:50
read the thread I created for this subject

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
MiRRoRMaN 64
20
Years of Service
User Offline
Joined: 11th Jan 2004
Location:
Posted: 29th Mar 2006 17:10
Quote: "ok create your level in cartograsphy shop, then export it to the entity/user bank (.x format) do not delete anything from this folder. then create the .fpe and leave the texture out. the fpe will automatically tell the engine to revert back to the .x file for the textures and as long as the .bmp's are in there then it will multi texture them. try it out it works."


For some reason this wont work for me. I made my model of a Commodore 64 in LightWave, then converted it with entity bank and didn't give it a surface name in entity bank. It then works in test mode however when I compiled it it won't show the surfaces on the Commodore 64.

I think I need to place the surfaces somewhere, I've tried putting them in gamedir\Files\entitybank\user but then it still comes up blank.

What am I doing wrong?


amigacam.net.tc
crow34
19
Years of Service
User Offline
Joined: 22nd Jul 2005
Location:
Posted: 29th Mar 2006 17:47
however you do know what you have done dont you

you have just rendered the fpscreator mapeditor useless

because we can all build are levels in 3d studio world and cartography shop now

which could piss tgc off

but this certainly does open new possibilities for the engine and the production of a commercial game

cheers for the discovery dude
crow34
19
Years of Service
User Offline
Joined: 22nd Jul 2005
Location:
Posted: 29th Mar 2006 18:19
well here is proof that it does work in cartography shop

Attachments

Login to view attachments
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 30th Mar 2006 10:12
I contacted Lee and Rich Via email prior to releasing these tutorials. I still have both emails in my inbox. I made sure that it was ok with both of them, that's what took the extra two days to release them.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Benjamin A
18
Years of Service
User Offline
Joined: 31st Oct 2005
Location: The Netherlands
Posted: 30th Mar 2006 13:47
I really don't think TGC minds this discovery, now they can sell us bith FPS Creator and 3D World Studio or Cartography shop 4

Bored of indoor? Add outdoor to your FPSC games!
http://megagaming.taken.to
Need music for your games? Check the above link also!
Origin
19
Years of Service
User Offline
Joined: 11th Sep 2005
Location:
Posted: 30th Mar 2006 15:12
the problem is the scales...

Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 30th Mar 2006 19:45
scaling is easy, here is the email from Lee.



"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
MiRRoRMaN 64
20
Years of Service
User Offline
Joined: 11th Jan 2004
Location:
Posted: 1st Apr 2006 13:43
http://forum.thegamecreators.com/?m=forum_view&t=75252&b=21

^ Can someone help me out with this one? kthnx


amigacam.net.tc
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 1st Apr 2006 15:01
yeah I will help you out
I just sent an msn invite to you

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill

Login to post a reply

Server time is: 2024-10-07 11:21:41
Your offset time is: 2024-10-07 11:21:41