Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Terrain

Author
Message
Profit
18
Years of Service
User Offline
Joined: 19th Feb 2006
Location: United States
Posted: 28th Mar 2006 00:55
Whenever I try to make a terrain with a heightmap, it compiles fine, then closes at the command "dbBuildTerrain"
what am i doing wrong? can someone give me a terrain example please?


ok, there's what I tried.

common people are walking in line.
Mr Squishy
18
Years of Service
User Offline
Joined: 25th Feb 2006
Location:
Posted: 28th Mar 2006 00:59
i get error 6 whenever i use dbBuildTerrain so i just gave up.

Some days the cascading moments which constitute my experience dissolve to reveal a sense of clarity which transcends reasoning.
And then there are days like today.
Profit
18
Years of Service
User Offline
Joined: 19th Feb 2006
Location: United States
Posted: 28th Mar 2006 01:28 Edited at: 28th Mar 2006 01:30
I got that too... so in other words, I can't use terrain?

I also sometimes got a popup with the options Break, continue, show disassembly. i forgot what it said on it, but those were my options.

common people are walking in line.
Denaje
19
Years of Service
User Offline
Joined: 5th Feb 2005
Location:
Posted: 28th Mar 2006 04:43
heh, I'm having some terrain problems, but this builds it just fine:
Denaje
19
Years of Service
User Offline
Joined: 5th Feb 2005
Location:
Posted: 28th Mar 2006 21:57
sorry new to the forums, here is the code I was talking about:

Mr Squishy
18
Years of Service
User Offline
Joined: 25th Feb 2006
Location:
Posted: 29th Mar 2006 02:05
Stinky hinted that it may just be broken for now, but he didnt really know, hopefull it will be fixed with/if U6. if you revert to the version 1 libraties it will run(or at least it did for me, but it seemed to always crash after about a minute). So to sum it up i guess it is just broken.

That other popup is just your debuger asking what you would like to do now that your program has crashed.

Some days the cascading moments which constitute my experience dissolve to reveal a sense of clarity which transcends reasoning.
And then there are days like today.
Artus
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: France
Posted: 29th Mar 2006 17:27
It works very well for me. I think you have to call all the building functions (there was something in a thread about this last year).

You need a texture and a detail file (there are examples in the sdk demos)

Try this:

Profit
18
Years of Service
User Offline
Joined: 19th Feb 2006
Location: United States
Posted: 29th Mar 2006 17:30
cool, I'll try this out. thanks!

common people are walking in line.
South Wind
19
Years of Service
User Offline
Joined: 4th Dec 2004
Location: Kriti
Posted: 4th Apr 2006 20:13
It looks, that again the trick is, to search for undocumendated commands !

In DBPro you don't need a command like

dbSetupTerrain();

and at the Dark Game SDK - Documentation it still NOT EXIST (only to be found in the header files and a example).

It's a hell what a time will be wasted because of such things...


Profit
18
Years of Service
User Offline
Joined: 19th Feb 2006
Location: United States
Posted: 5th Apr 2006 00:11
I noticed that before, and I'm like, what's this for? Thanks for the tip South Wind! I got it working.

common people are walking in line.

Login to post a reply

Server time is: 2024-11-19 05:40:41
Your offset time is: 2024-11-19 05:40:41