For some of you more expierience modelers and animators, I have a little challenge fo you: Make a working trap door.
Just think of the possibilities. You could make trap door so that when you activate it (press enter next to it) a set of stairs will be pulled down, and the door will open. All it would take would be the model that would go on the doors frame, the door, and the CSG mesh. Of course, more detailed trap doors would take more things, like a model of stairs, ladder, rope, etc.
I almost completed a simple trap door, however, the animation process was to much for me. I've never really seriously looked into animation, so I'm not really prepaired to animate a door opening and closing. I was able to animate a VERY simple rotation of the door, but when I exported the model from Anim8or the animation frames didn't come with it. So maybe if someone is feeling extra nice, they could whip up a tutorial on how to animate a ball bouncing, then add it as an entity in FPSC and allow the user to activate it in game, triggereing the bounce animation
Any ways, thanks for reading. I hope I 'm not asking way to much, but I probably am
-Sunflash T. Mace
http://tinypic.com/egv4u8.gif