I hope someone out there has the answer to this one....
Models you get from like example turbosquid in 3ds format has all the textures with it and when you use dbconv.exe to convert it over to an .x file that all works great but when you write up the fpe file why cant I use more then 1 texture file without mucking up my model
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Conversion goes fine. I put the model.x and the model.fpe file into the entitybank under the eagle folder
All my textures I put in the texturebank/model folder
and my fpe file where it ask for texture I put texturebank/model/"this area if I put a file name it only uses the 1 file" so I leave the last part blank - doesnt work either way
I know sounds like its the right thing but it aint working for me... Help would be so appreciated
Have you downloaded your CLiPs today.