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FPSC Classic Models and Media / Multiple Textures to a model?

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CLiPs
18
Years of Service
User Offline
Joined: 20th Jan 2006
Location: California
Posted: 28th Mar 2006 10:45
I hope someone out there has the answer to this one....
Models you get from like example turbosquid in 3ds format has all the textures with it and when you use dbconv.exe to convert it over to an .x file that all works great but when you write up the fpe file why cant I use more then 1 texture file without mucking up my model

-------Info-------
Conversion goes fine. I put the model.x and the model.fpe file into the entitybank under the eagle folder
All my textures I put in the texturebank/model folder
and my fpe file where it ask for texture I put texturebank/model/"this area if I put a file name it only uses the 1 file" so I leave the last part blank - doesnt work either way

I know sounds like its the right thing but it aint working for me... Help would be so appreciated

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Essal
18
Years of Service
User Offline
Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 29th Mar 2006 15:16
you just cant use multiple textures- its a fact-

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Lost Soul
18
Years of Service
User Offline
Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 29th Mar 2006 16:23
actually its just been proven... dont add a texture to the fpe and it reverts to the model for the texture but in build u need to put the textures in manually

Doom,where the sanest place is behind a trigger.
Essal
18
Years of Service
User Offline
Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 29th Mar 2006 16:24
hmm....okay----------didnt know that- Thanks Lost Soul

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Lost Soul
18
Years of Service
User Offline
Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 29th Mar 2006 16:27
i didnt know until yesterday, i think its only just been found out

Doom,where the sanest place is behind a trigger.

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