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FPSC Classic Models and Media / How do you give an enemy entity a new texture???

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Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 28th Mar 2006 19:13
Hello, I made a new texture for one of the enemies in FPSC. The texture is in DDS format. When I right click on the entity then scroll down to the part that allows me to change the texture, and I change the texture to that of the new one I made, the texture does not show up on the enemy model, instead it just has the same default texture???? WHY? It works for other entities but not for any of the enemies? Any help will be greatly appreciated. Thanks...

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Opposing force
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Posted: 28th Mar 2006 21:30
Bump?

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Lost Soul
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Posted: 28th Mar 2006 21:41
try making it a tga

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Opposing force
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Posted: 28th Mar 2006 21:43
Yes, tried every possible file format, I am telling you it is nothing to do with file format it is, I can not texture an enemy entity with a new texture. I can texture entities such as tables an chairs just fine. It is nothing to do with file format...

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Lost Soul
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Posted: 28th Mar 2006 21:51
well then i dunno, copy all the files from the the character that u wanna change and make it a new entity, thats what i did with my new aiko.

Doom,where the sanest place is behind a trigger.
Opposing force
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Location: England
Posted: 28th Mar 2006 21:54 Edited at: 28th Mar 2006 21:58
hmm, I might try that, cheers just can't understand why it works for other entities

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game freak16
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Posted: 29th Mar 2006 00:37
right click the character and click texture. Then choose the texture you want. Hope this helps
RJ is out Leave a message
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Posted: 29th Mar 2006 00:51
DXTBmp. http://fly.to/mwgfx/#
It can convert from DDS to 24bit bmp to tga/tga with alpha
and back to DDS.

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RJ is out Leave a message
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Posted: 29th Mar 2006 00:53
I would use that to extract the texture then use Paint Shop Pro or
Photoshop then convert back to tga/DDS etc. I also noticed that jpg
somewhat works with the skinning with models as well. Mostly for
segments at 256x256/512x512.

I will build your game levels for food...
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RJ is out Leave a message
19
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Posted: 29th Mar 2006 00:56
And don't forget to direct the tga/DDS file in the FPE file for characters. For some models yes tga, Others jpg and segs.

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo
Essal
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Location: inside your webcam, watching YOU.
Posted: 29th Mar 2006 14:47
You need to make a new entity or delete the DBO And BIN file for the object, then edit the FPE and change texture line-

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Acolyte Entertainment
19
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Joined: 28th Dec 2004
Location: Oregon, US
Posted: 30th Mar 2006 18:23
yeah. go into the FPE and change the file tree for the default texture to your texture.
and delete the DBO and BIN files so it makes the changes.

hope this helps ya,
~Sn0wfall Studi0s

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