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FPSC Classic Models and Media / Cutscene question PLEASE HELP!!!!!!

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creator of zombies
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 29th Mar 2006 19:42
Hi, on natflash's games website he has a cutscene of hhis game twisted. I would like to know what software he used. If any of you know any good cutscene maker software please feel welcome to say (i have tried blender "it was soooo hard, and i have also tried ani8or "that was also confusing")

thanks

ZOMBIES-THE GAME!!! ps- I gave the demo to my mate and he did'nt sleep for a week
Lizblizz
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Posted: 29th Mar 2006 19:51
normaly there are lots of money! 500-1300$

3D canvas: is basic animation/modeling non-lipsync or blink just demends wethere you make an eyelid object or any other facial appreance

The movies: this what i think nat used for his game it includes lipsync and facial apperance options and minnimal options but good still

virtualstage: very good for video or cut sceens includes lip-synch and blinking and has facial apperance and body language features inclused make your own to

Truespace: maybe the best out there but realy exspencive includes litteraly anything prices start 200-500

others: theres others to

hope this helps im working on a prodject also i recamend truespace or virtual stage

Silent Hill
BULLSHOCK 2
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Posted: 29th Mar 2006 19:54 Edited at: 29th Mar 2006 19:54
blender is hard to use at first, but it can produce amazing renders and videos...trust me.

Lizblizz
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Posted: 29th Mar 2006 20:03
yhea true

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Avenging Eagle
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Posted: 29th Mar 2006 20:47 Edited at: 29th Mar 2006 20:47
I'm an anim8or pro and i swear by it. It may be limited but its free and easy...you obviously didn't think so but try some of the tutorials on anim8or.com

Its back, the legendary cut-scene post:
Quote: "Oh dear, not again...

There are three ways of doing it:
1) 3D animation:
Export your character meshes and animations aswell as scenary and rig it up in a 3D animator with animated characters, lights, effects and basicly EVERYTHING 3D. While this usually gives you the best results, i don't think anyone has tried it yet and it takes forever. Plus, you have to learn how to drive another program.

2) Machinima:
Again, i haven't ever seen any examples of this in an FPSC game but its easier to do. Make your room/scenary in FPSC as a multiplayer map then download a screen-recorder and get other players on the map to act out your script/story. While this is easier, the character animations of each player are limited and even in the best render settings realism is not possible.

3) Text animation/gif:
These are generally the easiest to make as they also require you to animate text to tell your story, this can be done in pretty much every peice of video-editing software around (even Windows Movie Maker). Or they can be more cartoony by making them in a program like animation shop that exports .gif files. While this is quick and easy, the results are generally crap and unless you are a fantastic writer, ther audiences attention will drop dramatically while watchign one of these and they may even get bored if they go on too long."


Hope this helps but beware that it takes months to learn how to do a good movie so be prepared to experiment.

AE

Play my Basic Trainning Level: http://forum.thegamecreators.com/?m=forum_view&t=72985&b=25&p=0
**Crosshair pack coming soon**
creator of zombies
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Posted: 29th Mar 2006 20:50
thanks guys!!!! I will try out the suggestions.

ZOMBIES-THE GAME!!! ps- I gave the demo to my mate and he did'nt sleep for a week
Lizblizz
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Posted: 29th Mar 2006 21:07
yhea these are all good

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SpyDaniel
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Posted: 29th Mar 2006 21:07
He used the movies. His cut scenes arent his work, but his work in the movies.

http://www.themoviesgame.com/

Lizblizz
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Posted: 29th Mar 2006 21:15 Edited at: 29th Mar 2006 21:16
yhea i thought so



What elses is there? besides these animateing programs?

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SpyDaniel
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Posted: 29th Mar 2006 21:40
For one, The Movies. I guess you could always dress up and act the scene out with a digital camera lol.

But if you want a good cut scene, import the models that are in your level, to your 3d software, and animate it.

Lizblizz
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Posted: 29th Mar 2006 22:01
what do you think is best higgins?

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Jrock
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Posted: 30th Mar 2006 01:39 Edited at: 30th Mar 2006 01:41
Anim8tor coughs* Oh that wasn't directed at me was it?
EDIT: Blender, for me, is extremely hard to use, but I am a noob at it so...

Athlon 3500 - xfx 6800XTreme - 1GB RAM - 200 GB HD
Sound card and speakers - ****
Lizblizz
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Posted: 30th Mar 2006 01:45
yes blender is hard hmmm are there other?

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Blackburn
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Posted: 30th Mar 2006 21:51
i just used i dvd recorder and recorded game shots and jsut dont carry a weapon if you dont want crosshairs.

Also use the waypoint mode to record entites doing things. for ex( put a mine out and an entity and have the waypoint go over it and when what ever you have when it goes over the mine it will blow up)

just thought i would let you know cause thats what i did

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Posted: 31st Mar 2006 02:17
Avenging Eagle you are correct thank goodness I've got the techo exp
and the brains to do this kind of work within a couple of weeks.
Do you use DogAL3? I'm using a blend of CGI and live video and
some major blue/green screening for my cut scenes.

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo
Avenging Eagle
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Posted: 31st Mar 2006 09:06 Edited at: 31st Mar 2006 09:23
No, i don't use DogAL3. I have green screen but my camera is old and analogue so chroma keying is pretty difficult, pic attached.

a DVX 100A would be nice...i'll start saving up...

I'm doing all my cutscenes CG, probably layer rendered to save time.

AE

EDIT: Woops, here's the pic

Play my Basic Trainning Level: http://forum.thegamecreators.com/?m=forum_view&t=72985&b=25&p=0
**Crosshair pack coming soon**

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