Quote: "What kind of game are you writing?"
The game is a space flight type action/sim idea. Think of the classic "Elite" or maybe even the first "X-Beyond the Fronteir" game by Eggosoft. I want to add multiplayer support to it to, but I will first need to learn the basics (control, collision and then multiplayer-client server stuff), and then extra content. The game is mostly going to be used as a "learning" expereince working with the DbSDK. I have even put togehter my first model, will have some picture shortly, got to get access to my website again.
I plan on using a couple of different camera angles. #1) Main Camera angle will be "cockpit" view, you don't see your ship just the cockpit. View #2) will be a "behind" the ship view, slightly up above. View #3) will be one that you can control, kinda scrolling (oribiting) around the ship. View #4) I want a extra window so I can get a camera and place it have it follow the target object.
Quote: "At it's most simple, you can position and orientate the camera in the same way as the object, and then move the camera backwards"
Ahh hmm that may work, lets open the ide and give that a try.
There are many answers but just one question" ~ Jerilith the Mad