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FPSC Classic Models and Media / Now What? (HUD)

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Black Terror
18
Years of Service
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 30th Mar 2006 19:02
I made my hud, it is a transparent PNG, so what do I do now?

Black Terror
Official Website
Lost Soul
18
Years of Service
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Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 30th Mar 2006 19:04
when u build your game go to global settings and put in ur huds filepath

Doom,where the sanest place is behind a trigger.
Black Terror
18
Years of Service
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 30th Mar 2006 19:07
Ok, thanks for the help.

Black Terror
Official Website
Black Terror
18
Years of Service
User Offline
Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 8th Apr 2006 16:26
Do I need to make the HUD a .dds file? I don't see where I can import a .png?

Black Terror
Official Website
rabid rabbit
19
Years of Service
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Joined: 28th Aug 2005
Location:
Posted: 9th Apr 2006 04:41
Yeah, only tga, dds, or bmp. If you save as bmp, make a transparent areas black (RGB 0 0 0).

Watch out, this bunny bites...
Black Terror
18
Years of Service
User Offline
Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 9th Apr 2006 04:44
Still, no one is answering me completely. How do I get it in the game and align it? I can make it a .bmp.

Black Terror
Official Website
rabid rabbit
19
Years of Service
User Offline
Joined: 28th Aug 2005
Location:
Posted: 9th Apr 2006 05:00
When in Build Game dialog, in level settings, edit the global script. (see attached image). The names of each value are pretty self-explanatory

Watch out, this bunny bites...

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