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FPSC Classic Models and Media / See-through windows

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FyreHeart
18
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Joined: 27th Mar 2006
Location:
Posted: 30th Mar 2006 23:53
Ok, I put windows in my game, but they're not see through? How can I use the scenes along the outskirts of my map and then have the windows see-through so they can be appreciated by all?

If I delete the wall, the Window doesn't fill the space. Anyone figure this out?

Thanks

"There's hope 'till you're dead."
game freak16
18
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Joined: 25th Jan 2006
Location:
Posted: 31st Mar 2006 03:15 Edited at: 31st Mar 2006 03:17
you might be using a fake window click add new segment and find a window that is not fake

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Lost Soul
18
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Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 31st Mar 2006 11:51
that or ur using entites, use the segments

Doom,where the sanest place is behind a trigger.
brummel
18
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Joined: 26th Nov 2005
Location: Sweden
Posted: 31st Mar 2006 13:13
You can retexture it and set the opacity to 50 or 40 or whatever. Use photoshop.
Lost Soul
18
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Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 31st Mar 2006 13:56
transparency should remain 2 cos at 4 it looks invisible

Doom,where the sanest place is behind a trigger.
Pus In Boots
19
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 1st Apr 2006 11:43
Really? this gives me an idea...

You don't have to be insane to answer my questions, but it helps
nascarj
18
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Joined: 28th Mar 2006
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Posted: 4th Apr 2006 04:25
uh oh and idea? i dont know any of you... lol jk

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