Quote: "Can you export texture maps from DeleD? I heard it does the texture coordinate maping right in the program. I would imagine a texture map for a whole level would be absolutely huge. I think x files can only have 1 texture associated to them in FPSC."
Indeed DeleD does texturemapping, as you can from the pictures. UV coordinates are stored per polygon. Each polygon uses a material which can be made out of 3 individual textures using the Material Manager. Textures, however, are all individual .jpg, .bmp, .tga files which are referenced from inside the program. FPSC would do the same, as it is a rather standard way of doing things.
Btw, glad things work for ya!