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FPSC Classic Product Chat / This looks promising

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Lon
20
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Joined: 12th Feb 2004
Location: Big Ass Castle
Posted: 31st Mar 2006 17:18
I'm going to try this out tonight when I get home from the office. Its called DeleD. Some may already know of this product, but they recently released a new improved version. It's a modeler/level editor. I looks to be very helpful in creating static geometry to use in FPSC levels. Also you could create some intricate segment portions in this thing, not to mention possible level geometry. It has plugins for import/export of .X, a DPro exporter etc. Here's the link.

http://www.delgine.com/

Lon

[url=http://www.chiselbrain.com]
Acolyte Entertainment
19
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Joined: 28th Dec 2004
Location: Oregon, US
Posted: 31st Mar 2006 17:44
I checked it out. there is no "X" exporting tool. its only importing

Lon
20
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Joined: 12th Feb 2004
Location: Big Ass Castle
Posted: 31st Mar 2006 17:56 Edited at: 31st Mar 2006 17:58
If you go to the Plugins portion of the website, there is an X importer available along with many others you can download and install. I'd like to know if it also exports. Strange, if you go to this portion of the website, it says it exports X as well.

http://www.delgine.com/index.php?filename=product_deled&lm=off&rm=off

Lon

[url=http://www.chiselbrain.com]
Acolyte Entertainment
19
Years of Service
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Joined: 28th Dec 2004
Location: Oregon, US
Posted: 31st Mar 2006 18:38
oh. didnt see that.

well, i downloaded the lite version and dang it was hard to use. but i guess
you get a hang of it after you use it for a while.

cheers,
Sn0w

JeroenNL
21
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Joined: 4th Sep 2003
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Posted: 31st Mar 2006 23:24
Hi there,

I'm Jeroen, one of the DeleD developers.

Exporting to .X is available under the File - Export menu. Also, there's a manual which summarizes the keyboard + mouse commands you can use. People actually think DeleD is really easy to use, compared to other modellers.

Regards,
Jeroen

Use the free 3D modeller DeleD to get skilled in 3d editing! Visit http://www.delgine.com for more info.
Lon
20
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Joined: 12th Feb 2004
Location: Big Ass Castle
Posted: 31st Mar 2006 23:51 Edited at: 31st Mar 2006 23:52
Hi Jeroen, nice to see you in here. I was wondering if you could answer a question for me (I haven't made it home yet to try the program). Lets say in DeleD I create a 3 room scene with hallways out of primitives and map each room and hallways with different textures, including floors and ceilings. Lets say I export that scene as an X file. We import X files into FPSC. Does the X file have the textures in the file itself? I know FPSC can import X files with textures imbeded in them.

Lon

[url=http://www.chiselbrain.com]
JeroenNL
21
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Joined: 4th Sep 2003
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Posted: 31st Mar 2006 23:54
Hi Lon,

DeleD uses Ascii .X files and therefor does not embed textures in the file itself. Instead, it references to external files. Just open a DeleD .X file in notepad to see what I mean. I don't know if FPSC can import regular ascii .X files, but I can imagine it can (as ascii .X files are rather common).

Jeroen

Use the free 3D modeller DeleD to get skilled in 3d editing! Visit http://www.delgine.com for more info.
Lon
20
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Joined: 12th Feb 2004
Location: Big Ass Castle
Posted: 1st Apr 2006 00:10
Can you export texture maps from DeleD? I heard it does the texture coordinate maping right in the program. I would imagine a texture map for a whole level would be absolutely huge. I think x files can only have 1 texture associated to them in FPSC.

Lon

[url=http://www.chiselbrain.com]
Lon
20
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Joined: 12th Feb 2004
Location: Big Ass Castle
Posted: 1st Apr 2006 06:49 Edited at: 1st Apr 2006 07:03
Well, This program definetely works with FPSC. Make something in DeleD, Export as a DBO file, write an fpe file for it drop it in the editor as a static object and there you have it. See screens.

[url=http://www.chiselbrain.com]

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Lon
20
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Joined: 12th Feb 2004
Location: Big Ass Castle
Posted: 1st Apr 2006 06:50
Another.

[url=http://www.chiselbrain.com]

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JeroenNL
21
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Joined: 4th Sep 2003
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Posted: 1st Apr 2006 09:09
Quote: "Can you export texture maps from DeleD? I heard it does the texture coordinate maping right in the program. I would imagine a texture map for a whole level would be absolutely huge. I think x files can only have 1 texture associated to them in FPSC."


Indeed DeleD does texturemapping, as you can from the pictures. UV coordinates are stored per polygon. Each polygon uses a material which can be made out of 3 individual textures using the Material Manager. Textures, however, are all individual .jpg, .bmp, .tga files which are referenced from inside the program. FPSC would do the same, as it is a rather standard way of doing things.

Btw, glad things work for ya!

Use the free 3D modeller DeleD to get skilled in 3d editing! Visit http://www.delgine.com for more info.

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