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Work in Progress / Whiteknuckle game team request

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Chris Franklin
19
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Joined: 2nd Aug 2005
Location: UK
Posted: 31st Mar 2006 21:56 Edited at: 31st Mar 2006 23:42
Hi all i've been making a game whiteknuckle as you may know but can't create textures for the rides now i'm not asking for 10 or 20 people to help out just 2 or 3 i'm sorry if this all sounds stupid and all but this is serious and i'm stuck on these which to be honest is stopping me releasing a demo

Model Screens:





Game screens:




Info:
Things done so far are :
Load custom music
Play music
Some ride positioning
Sounds
Skysphere
a good 90 fps rate
12 min day and night system
e.t.c


I'll post more info later if anyone is intrested e-mail me (or contact me via msn) @ sunrise3d@hotmail.co.uk or just post here even


Ps: mods i did read into the teamrequests page and thought it was suitable

Uncle Sam
19
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 1st Apr 2006 00:17
So what are you asking us to do?

Uncle Sam
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Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 1st Apr 2006 00:21
Get lithunwrap. Anybody can texture with that, it's easy.

Chris Franklin
19
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Joined: 2nd Aug 2005
Location: UK
Posted: 1st Apr 2006 00:22 Edited at: 1st Apr 2006 00:23
uvmap (Texture the rides) so the textures are 1 big texture per ride

please if anyone could help that would be great

I've got lithunwrap still can't work out which part is which lol my massive models turn out all flat like a plain

TDP Enterprises
19
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Joined: 28th Mar 2005
Location: on or in front of my computer
Posted: 1st Apr 2006 00:30 Edited at: 1st Apr 2006 00:31
hey ya mind postin how many polys some of those models are?

Snow Wars is making its return, check out the Game Design Theory board for more info...
Chris Franklin
19
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Joined: 2nd Aug 2005
Location: UK
Posted: 1st Apr 2006 01:03
I'll post them later it's midnight here now so tired

Pincho Paxton
21
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Location:
Posted: 1st Apr 2006 01:09 Edited at: 1st Apr 2006 01:23
Quote: "I've got lithunwrap still can't work out which part is which lol my massive models turn out all flat like a plain.."


I don't think that it is possible for that to happen. I can't see how anyway. Do you mean they look flat in Lithunwrap? Of course they do. Textures are put on a flat spiderweb picture of your model. You should look at some textures on Google. Anyhow, part of learning DB is learning how to texture, it's essential, and it's easy.

Joe Cooning
21
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Joined: 29th Mar 2003
Location: United States
Posted: 1st Apr 2006 01:32
From what I understand your game will end up like, may I suggest you reduce the poly's of you models. They look good, but it looks like you are modeling details that won't be noticed from a distance on a camera and can easy be done with a good texture.

TDP Enterprises
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Location: on or in front of my computer
Posted: 1st Apr 2006 01:54 Edited at: 1st Apr 2006 01:55
and thats exactly why i was looking for some poly counts on his objects, for instance, that merry-go-round looking ride's base could easily be replaced with 6 larger triangles instead of a very high poly circle, and also, turn the colums on that ride into rectangles instead of cylinders, and then turn the lil cylinder that runs along the base into rectangles that angle off into another rectangle when theres an angle in the base

Snow Wars is making its return, check out the Game Design Theory board for more info...
Chris Franklin
19
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Joined: 2nd Aug 2005
Location: UK
Posted: 1st Apr 2006 10:07 Edited at: 1st Apr 2006 10:22
Thanks for the comments everyone i'll try litunwrap again but still if anyone wnats to help speed it up on development work i'll upload the media here

Edit:
Pirate ship (Rebuild) 667 polys

Rogue Sniper
18
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Joined: 13th Jul 2006
Location: some place in oregon...sadly...oregon...
Posted: 18th Jul 2006 05:52
so are you looking for model designers/artists/programmers/fx artists/ sound recorders that stuff?

AMD Athlon 3200MHz/~2200MHz 32-Bit , 1G Memory, NVIDIA GeForce FX 5600 128 mb, Direct x 9.0c software ~ Direct X 8.0 hardware, 160GB HD space

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