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DarkBASIC Professional Discussion / Patch 4 Release Candidate

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Richard Davey
Retired Moderator
24
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 20th Mar 2003 13:29
Hi all,

Patch 4 Release Candidate went live onto DBDN just now. This version is the one that will be released onto the public web sites providing no-one finds anything PC destroying between now and Saturday.

(Yes, that means Saturday is the official release date for it).

Over 90 bug fixes/changes and a completely new 3D engine - not too bad for just under 4 months work.

Various download mirrors will be set-up to cope with the demand.

Cheers,

Rich
"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
Incandescant
23
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Location: United Kingdom
Posted: 20th Mar 2003 14:30
I beleive the general consensus will be

"HOO-RAY! Mr baggins!"

Good work DBS, can't wait to get my mitts on it

System: Athlon TBird 800Mhz, 320MB RAM, GeForce 2MX440, DX8.1
MrTAToad
23
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Location: United Kingdom
Posted: 20th Mar 2003 14:34
Indeed - looking forward to it...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Soyuz
23
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Posted: 20th Mar 2003 14:45
SHOW ME THE MONEY! Showwwwwwww meeeeeeeee the moneyyyyyyyyyyyyyyyyyy!!!!
Superbeest
23
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Joined: 9th Mar 2003
Location: Netherlands
Posted: 20th Mar 2003 14:52
Can't wait. finally. Then it is just waiting for patch 5 lol.
hope p4 does everything i want and more... guess ill download it three times just for fun. i just can't waaaaaaaaaaaaaaiiiiiiiiiiiiiitttttttttt.
saturday, saturday,saturday, saturday,saturday, saturday,saturday, saturday,saturday, saturday,saturday, saturday,saturday, saturday,saturday, saturday,saturday, saturday,saturday, saturday,saturday, saturday,saturday, saturday,saturday, saturday,saturday, saturday,saturday, saturday,saturday, saturday!
Sorry if I got a little exited

By steel will thy flesh divide
lcfcfan
23
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Location: North East, UK
Posted: 20th Mar 2003 15:19
Excellent

2ghz, ati radeon mobility 32mb DDR, 30gb, 256mb DDR ram, Win Xp
Fluffy Paul
23
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Location: United Kingdom
Posted: 20th Mar 2003 16:31
I've just had an accident in my pants.
Nurse! Fetch me some towels!

Ending a sentence with a French word is so passé
Dr OcCuLt
23
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Location: a Dark Deep Dark pit, it dark in here
Posted: 20th Mar 2003 16:39
we can see if the 2fps to 150fps is true?

--Dr 0--
Shadow Robert
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Location: Hertfordshire, England
Posted: 20th Mar 2003 17:25
Saturday?

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Rob K
Retired Moderator
23
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 20th Mar 2003 18:10
"we can see if the 2fps to 150fps is true?"

The increase won't be THAT big - that is the biggest increase you just MIGHT see - in reality the improvements will generally be far less than that.

Current Project: Retro Compo. Entry.
Daz
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Location: United Kingdom
Posted: 20th Mar 2003 18:47
OMG, this is like winning the lottery to me!

WOOOOOOOOHOOOOOOOOOOO! [b]) [b]) [b]) [b]) [b])

Patch 5 will be the icing on the cake.

DarkBASIC Professional is the best programming utility.
8/10 Housewives agree!
spooky
23
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 20th Mar 2003 19:01
Sunday, Monday, Happy Days.
Tuesday, Wednesday, Happy Days.
Thursday, Friday, Happy Days.
Saturday, What a day,
Waitin' all friggin week for you.

Gronda, Gronda
Fireburst
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Location: United Kingdom
Posted: 20th Mar 2003 19:02
This patch is testing very nicly on my system atm x-d


"we can see if the 2fps to 150fps is true?"

You will see a performance increase with a lot of things but not to that magnitude :-s

In theory, there is no difference between theory and practice. But in practice, there is.

P4 2.53 Ghz-60 Gig HD-GeForce2Ti 64MB-256 DDR
Easily Confused
23
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Location: U.K. Earth. (turn right at Venus)
Posted: 20th Mar 2003 19:46 Edited at: 20th Mar 2003 19:51
Now lets see...I have my rabbits foot, horseshoe, four leaf clover and my fingers crossed hoping that Saturday is our lucky day.

Programming anything is an art, and you can't rush art.
Unless your name is Bob Ross, then you can do it in thirty minutes.
darkCorridor
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Posted: 20th Mar 2003 21:34
Lets see the evil i shall cause with Patch 4

[br]mikey
HZence
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Posted: 20th Mar 2003 23:11
Good to hear it.

MrTAToad
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Location: United Kingdom
Posted: 20th Mar 2003 23:34
Have the details of the fixes/updates changed much from Rich's original post ?

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Dr OcCuLt
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Location: a Dark Deep Dark pit, it dark in here
Posted: 20th Mar 2003 23:44
"we can see if the 2fps to 150fps is true?"

i did not say that the performance wood go up buy 98% but i seen ppl post numbers like that befor.

--Dr 0--
Andy Igoe
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Location: United Kingdom
Posted: 21st Mar 2003 00:09
I will try and avoid the boards for a few days whilst everybody learns what 'code migration' meens...

Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.
Eponick
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Posted: 21st Mar 2003 00:10

New 3D engine?!!?

I want details!

Rob K
Retired Moderator
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Location: Surrey, United Kingdom
Posted: 21st Mar 2003 01:01
"New 3D engine?!!?"

It means "new 3D pipeline"

Ie. DBP is currently very slow when lots of objects are on screen, Patch 4 features a rewritten 3D engine which makes the game MUCH faster when there are lots of objects on screen (ie. 30FPS instead of 2FPS for 3000+ objects) The dungeon tutorial runs at 120FPS Patch 4 beta, 3FPS Patch 3.1.

Current Project: Retro Compo. Entry.
Fireburst
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Location: United Kingdom
Posted: 21st Mar 2003 01:49
Quote: "The dungeon tutorial runs at 120FPS Patch 4 beta, 3FPS Patch 3.1.
"


I tested this today. I got a speed increase on the Dungeon Tutorial of approx 50% (which is a fantastic gain).

I suppose it depends on your graphics card but I don't expect many will get a speed boost of 4000% !!!!

In theory, there is no difference between theory and practice. But in practice, there is.

P4 2.53 Ghz-60 Gig HD-GeForce2Ti 64MB-256 DDR
Rob K
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Posted: 21st Mar 2003 02:02
Lucky me

Current Project: Retro Compo. Entry.
PiratSS
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Posted: 21st Mar 2003 02:07
I think I speak for everyone: BB3D Sux now!

This patch will prove how powerful DBPro really is!

Thank you DB Team!

Current project for RGT:
PiratSS
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Posted: 21st Mar 2003 02:09
1 Question:

will the demo be version 4 too?

so everyone can enjoy patch 4, or will it come later?

Cheers.

Current project for RGT:
Rob K
Retired Moderator
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Posted: 21st Mar 2003 02:14
"BB3D Sux"

Err... no.

BB3D is still more flexible and more stable than DBPro - Mark's software is still stiff competition for DBPro.

Current Project: Retro Compo. Entry.
Richard Davey
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Posted: 21st Mar 2003 04:03
Stable, yes. Flexible I'd question strongly. There is nothing to suggest BB3D is any more flexible than DBPro. From P4 onwards the stability issue will massively decrease as well.

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
Eponick
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Posted: 21st Mar 2003 04:07
Man, i love the DB team..heh

PiratSS
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Posted: 21st Mar 2003 04:11
Woohoo !!!

DBPro all the way!

Current project for RGT:

ALL MY STUFF ARE GONE!! ALL OF IT!!!
Rob K
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Posted: 21st Mar 2003 10:32
"There is nothing to suggest BB3D is any more flexible than DBPro. "

For example, in BB3D you can set the absolute alpha level, in DBPro you have 50% transparent or nothing, but I believe that Lee is addressing this anyway.

Current Project: Retro Compo. Entry.
MrTAToad
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Posted: 21st Mar 2003 10:55
Quote: "From P4 onwards the stability issue will massively decrease as well"


I think that needs re-wording...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
haggisman
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Posted: 21st Mar 2003 10:57
I hope the stability issues will decrease

Specs:- 1GHZ athlon, Radeon8500, 192mb ram, winxp
Glennyboy
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Posted: 21st Mar 2003 14:08
Quote: "I think that needs re-wording..."


You hope the stability issue will increase?

Richard Davey
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Posted: 21st Mar 2003 14:13
"I think that needs re-wording..."

Or re-reading

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
MrTAToad
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Posted: 21st Mar 2003 14:17 Edited at: 21st Mar 2003 14:20
It makes it sound like P4 onwards will decrease stability...
Stability should increase over time as the product gets more stable.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Richard Davey
Retired Moderator
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Posted: 21st Mar 2003 14:22 Edited at: 21st Mar 2003 14:22
"the stability issue will decrease"

That, to my mind, doesn't make it sound like P4 will make it more unstable. It makes it sound like there is a recognised issue with stability which will be addressed with P4 and will be decreased, making it less of an issue.

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
MrTAToad
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Posted: 21st Mar 2003 15:12
Fair enough.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Shadow Robert
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Location: Hertfordshire, England
Posted: 21st Mar 2003 20:27
Blitz and Pro are getting on equal ground on Stability, but remember unlike Blitz, Professional is STILL running the debug DLLs.

that aside Professional vs Blitz on Flexability is just a joke and shouldn't have been brought up...

you know that 32bit Image Memblocks have 4bytes of data per pixel
RED GREEN BLUE ALPHA

if you want to alpha an image with a colour then you just set it in the material (and pro has had this ablitity since day one)
with DBO from what i've been told we now have the full range of Alpha on the models themselves.

i mean generally i've found Professional quite stable on its own, sometimes i believe many people have many different definitions to what stability means ... the bugs which i've heard attributed to it over the past few months have had nothing to do with the stability and actually been just bugs within the function code.

the only functions that could really attribute to making pro unstable are the Quake Based format functions (MD2,MD3,MDL,BSP)

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Rob K
Retired Moderator
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Location: Surrey, United Kingdom
Posted: 21st Mar 2003 21:31
"Blitz and Pro are getting on equal ground on Stability, but remember unlike Blitz, Professional is STILL running the debug DLLs."

Raven, do you mean debug in the sense of MFC Debug - like some SourceForge programs which occassionally pop-up a standard debug error box, or is this to do with the code in DBP itself?

If it is the former, then what differences are there between normal and debug DLLs and is it a simple compiler switch?

Current Project: Retro Compo. Entry.

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