Thanks for the comments Mike;
Quote: "it looks very much like the concept art."
Glad it does, shame I still can't do the same with realistic concept art.
Quote: "I wouldn't budge until a model hits 5,000 polygons. Games should be designed for the future."
Yeah, however 5000 would be high, considering the triangles would be higher, however I have had doubts about poly counts because thats one thing people complain about
Quote: "It'll be interesting to see how that model animates. I'd recommend trying to position the arms at a 45 degree angle(pointing to the ground),"
I've always done it like shown as it is easier to model it like that, and makes life easier for rigging, but then so does your way, however, it appears my animator (Oolite, he offered and he is a better animator than me) seems to like the structure of my models when it comes to animation, which is a good thing I guess.
Quote: "I've never done any animation with a dress, but you can probably cheat by just moving the feet and still get a nice effect. "
I find a dress is easiest to animate, simply because you can cheat it and make it look good, however Oolite uses 3DS Max, and how I've seen him work dresses looks kewl, so I'll leave that to him.
Quote: "
Overall, very nice model though. Just wanted to fireback some critique, and help you out as you have me."
I've started with the texture, I am not the best texturer out there, however its going to look Anime, so I don't need too much detail,
I know the hair in the concept I drew up didn't have white things in her hair, but she's young, and young people play with their hair.

Here are some wires, the textured bits are those with triangles (good ol' lithunwrap turned them into tris for me

)
Thanks, and hey, who says Karma doesn't exist