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3 Dimensional Chat / Hammer Editor

Author
Message
lcfcfan
21
Years of Service
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Joined: 19th Feb 2003
Location: North East, UK
Posted: 20th Mar 2003 19:41
I am using the valve hammer editor and i have made a room and placed a light entity in it but it's still dark when i look inside the room in the 3d view port any1 know why this is, and also how do i export to bsp it does not say how to just .map and .dxf

Thanx
2ghz, ati radeon mobility 32mb DDR, 30gb, 256mb DDR ram, Win Xp
QuothTheRaven
21
Years of Service
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Joined: 2nd Oct 2002
Location: United States
Posted: 20th Mar 2003 19:43
you can't export .x, you need to find a converter

Darken the skies, we are god
lcfcfan
21
Years of Service
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Joined: 19th Feb 2003
Location: North East, UK
Posted: 20th Mar 2003 19:48
no i want to export to .bsp not .x

2ghz, ati radeon mobility 32mb DDR, 30gb, 256mb DDR ram, Win Xp
Kjetil
21
Years of Service
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Joined: 15th Jan 2003
Location: Norway
Posted: 20th Mar 2003 23:05
you cant export to bsp, you have to compile to bsp, download the zoners hlbsp, hlrad,hlvis (found at resource>bsp on this site) - goto opitions and set the compile tools to the zoners-tools, if you need help setting up the hammer mail me, but please try (a lot) first.

- Kjetil
lcfcfan
21
Years of Service
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Joined: 19th Feb 2003
Location: North East, UK
Posted: 20th Mar 2003 23:46
yeah i got them now how do i compile to bsp once i have made a map?

2ghz, ati radeon mobility 32mb DDR, 30gb, 256mb DDR ram, Win Xp
Kjetil
21
Years of Service
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Joined: 15th Jan 2003
Location: Norway
Posted: 21st Mar 2003 17:12
tools>options>build programs. set up the csg, bsp,vis and rad.

To compile the map press the icon to the right, or press F9, or file>run.

- Kjetil
lcfcfan
21
Years of Service
User Offline
Joined: 19th Feb 2003
Location: North East, UK
Posted: 21st Mar 2003 17:21
thanx now any idea why when i place a light in a room it does not work?

2ghz, ati radeon mobility 32mb DDR, 30gb, 256mb DDR ram, Win Xp
Kjetil
21
Years of Service
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Joined: 15th Jan 2003
Location: Norway
Posted: 21st Mar 2003 21:50
use the regular half life, entety pack. fgd pack - game data files. Use 1 regular light - light_environment. When I tried to use a lot of different lights the textures on the map looked like disney had been there to color things up a bit.

Oh, yeah, that reminds me, when texturing the map do place the same .wad file in the same directory as the map. I recomend you download the wally program, and make your own texture-pack (.wad file).

- Kjetil
lcfcfan
21
Years of Service
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Joined: 19th Feb 2003
Location: North East, UK
Posted: 21st Mar 2003 22:33
Thanx i'll try it

2ghz, ati radeon mobility 32mb DDR, 30gb, 256mb DDR ram, Win Xp
Yskonyn
21
Years of Service
User Offline
Joined: 19th Dec 2002
Location: Netherlands
Posted: 24th Mar 2003 17:03
Any updates on how to use Quark to successfully build a BSP for DBP?

Yskonyn -
"It's better to wish down here you were up, then to wish up there you were down."
"The ONLY time you have too much fuel on board is when you are on fire."
Shadow Robert
21
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 24th Mar 2003 19:06
my advice is take Quark outside and shoot the BSP Editor section
and then download Qoole '99 from somewhere hehee

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?

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