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3 Dimensional Chat / My first human character

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Slooper
21
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Joined: 13th Feb 2003
Location: Sweden
Posted: 2nd Apr 2006 23:41 Edited at: 31st Jul 2006 13:00
Ok never done anything else exept some terrains so I am pretty happy with the result of my character

The model got 314 polygons, can reduce some more on the hands but just wanted to show you guys this



[EDIT] And here is an update of it, it got 892 triangles now, you will find an attached rar file with the model some posts down



You never fail, only make mistakes.

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BadMonkey91
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Posted: 2nd Apr 2006 23:53
tha r0x!!

>.<

Badmonkey91@hotmail.com
Mucky Muck Ninja
21
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Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 2nd Apr 2006 23:58
Hey thats pretty good, nice work
Are you planning on texturing it?

"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
http://masterchief54924.deviantart.com/
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 3rd Apr 2006 00:21
Nice human model, however, I love your avatar, go spongebob!!!

Well, only thing I can say is if your program has a knife/cut tool then it can become a good friend, especially when trying to smooth off your model a bit, and when adding detail to areas like the arms

DB newbie
19
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 3rd Apr 2006 00:57
good body but the face needs some work.

visit my site (unfinished)
www.freewebs.com/dbnewbie
Slooper
21
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Location: Sweden
Posted: 3rd Apr 2006 09:56
Quote: "tha r0x!!"
Tnx bad monkey

Quote: "Hey thats pretty good, nice work
Are you planning on texturing it?"


Yes actually i am going to texture it to but first i am going to animate it

Quote: "Nice human model, however, I love your avatar, go spongebob!!!

Well, only thing I can say is if your program has a knife/cut tool then it can become a good friend, especially when trying to smooth off your model a bit, and when adding detail to areas like the arms"


Hehe too bad i didnt make spongebob myself, lost my old avatar and needed a new temporary until making a new one. Well carve the model is one thing i dont want to do right now becuse i am happy with the polygon amount, hoping the textures will make the model look more smooth.

Quote: "good body but the face needs some work."


yes some work is needed but not much becuse i tested to texture the head when only that part was finished and came out with a good result. But you right some work is needed, can post a screenshot on the textured head when i come home from school.



Tnx for the comments

You never fail, only make mistakes.
Manic
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Location: Completely off my face...
Posted: 3rd Apr 2006 14:00
sure that your number is triangulated? if it is, then thats very good for your poly budget.

wires?

I don't have a sig, live with it.
Slooper
21
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Location: Sweden
Posted: 3rd Apr 2006 19:29
Quote: "sure that your number is triangulated? if it is, then thats very good for your poly budget.

wires?"


erm not so good at english what do you mean?

You never fail, only make mistakes.
Manic
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Posted: 3rd Apr 2006 22:35
well, some programs return the number of polys as the number of shapes defined by lines, however, when talking in terms of games, it should be given as the number of triangles.

and by wires, i mean i'd like to see your wireframe of the model, so i can give you some more useful advice

I don't have a sig, live with it.
Slooper
21
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Joined: 13th Feb 2003
Location: Sweden
Posted: 3rd Apr 2006 23:11
Quote: "well, some programs return the number of polys as the number of shapes defined by lines, however, when talking in terms of games, it should be given as the number of triangles.

and by wires, i mean i'd like to see your wireframe of the model, so i can give you some more useful advice"


Ok Manic i will add you to msn tomorrow and send you the model, have too sleep now

cheers

You never fail, only make mistakes.
Slooper
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Location: Sweden
Posted: 31st Jul 2006 12:46 Edited at: 31st Jul 2006 13:01
some update of the character above, do what you guys want whit it, no textures or animation but i think it is better you guys do that on your own, becuse i am more terrible on that than making models. And if someone do texute it please dump a pic here and show, i would really want to see how it could look textured


892 triangles

You never fail, only make mistakes.

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Slooper
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Posted: 31st Jul 2006 12:48 Edited at: 31st Jul 2006 12:50
oh and here is the rar file with the .3ds model file


comments are welcome

You never fail, only make mistakes.

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jasonhtml
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Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 31st Jul 2006 16:45
heh, thats pretty good for your first character. mine was horrible, you dont want to see it


Thread: http://forum.thegamecreators.com/?m=forum_view&t=78971&b=8&p=0
*New Website Coming Soon*
SpyDaniel
18
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Location: United Kingdom
Posted: 31st Jul 2006 17:36
Your first model looked like a teekee guy.
Slooper
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Location: Sweden
Posted: 31st Jul 2006 18:33
jasonhtml glad to hear tnx

Higgins what is an teekee guy ?

You never fail, only make mistakes.
BiggAdd
Retired Moderator
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Posted: 31st Jul 2006 18:51
Looking good for your first character.

The Arms need some work, aswell as the face.

Xenocythe
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Location: You Essay.
Posted: 31st Jul 2006 19:15
Nono, first texture, then animate. Trust me. Its alright for a first model.

Applyby has Flies in his Eyes.

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