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FPSC Classic Product Chat / FPSC Unit Scale type

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SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 3rd Apr 2006 02:45
I really would like to know what unit type fpsc uses. I want to know, so I can just model what I want and add it to fpsc with out scaling it.

I use Generic units with 3d studio max, what does fpsc use?

Id also like to know, if any one here knows, what are the widths, lengths and heights of walls and floors?

Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 3rd Apr 2006 03:11 Edited at: 3rd Apr 2006 03:12
import one as a mesh and then create based upon that.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
SpyDaniel
18
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Location: United Kingdom
Posted: 3rd Apr 2006 03:19
I would, but I dont have a .x importer.

Reality Forgotten
FPSC Reloaded TGC Backer
18
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Location: Wichita Falls TX
Posted: 3rd Apr 2006 05:51
what program are you using?

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Joh
20
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Joined: 5th Jul 2004
Location: Malaysia
Posted: 3rd Apr 2006 08:14
So far System Unit Scale set to Inches seems to work right, with that setting and Display Unit Scale also to Inches would make the walls and floors 8'4.0" x 8'4.0" or set to Generic, they would be 100 x 100.

Avenging Eagle
19
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Joined: 2nd Oct 2005
Location: UK
Posted: 3rd Apr 2006 10:42
In anim8or i either:
1) Make a 100x100 floor segment, export as 3ds and convert using dbconvert or...
2) Make a 40 x 40 floor segment, export as 3ds and import into milkshape. Enlarge by 25x on each axis and export as .x


This may work for MAX, i'm not sure
AE

Play my Basic Trainning Level: http://forum.thegamecreators.com/?m=forum_view&t=72985&b=25&p=0
**Crosshair pack coming soon**
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 3rd Apr 2006 14:00
Thanks forthe help.

Does any one know the width? wouldnt it be around 2-3 units?

Joh
20
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Joined: 5th Jul 2004
Location: Malaysia
Posted: 3rd Apr 2006 23:08
*Feet with Decimal Inches
*Bounding area measurments

scifi\moonbase\rooms - wall_ALL_a.x
Armoury - X=8'4.0" Y=0'9.0" Z=8'4.0"
Control Room - X=8'4.0" Y=0'6.0" Z=8'4.0"
MilitaryBase - X=8'4.0" Y=0'4.936" Z=8'4.0"
Laboratory - X=8'4.0" Y=0'10.0" Z=8'4.0"

scifi\moonbase\floors - floor_a.x
X=8'4.0" Y=8'4.0" Z=0'2.5"

* search maxplugins.de for a x importer.

SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 4th Apr 2006 02:59
The search found nothing for x importers, nothing for directx importers. I have 3ds max 6, and I never found any plugins looking under the max 6 search.

Joh
20
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Joined: 5th Jul 2004
Location: Malaysia
Posted: 4th Apr 2006 05:26
http://www.maxplugins.de/max6.php?page=7&range=Import%20/%20Export

Look for mofo. I can't remember if this the one I used on max6. Readme is non english though.

Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 5th Apr 2006 03:02
what about pandasoft?

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 5th Apr 2006 05:21
Thanks Joh, Seems to be working.

RF, Pandasoft only exports to the .x format.

Well now ive got this plugin, watch out for some nice new segments from me.

Joh
20
Years of Service
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Joined: 5th Jul 2004
Location: Malaysia
Posted: 5th Apr 2006 06:59
You're welcome. Good to hear you're making some segements. Don't really like making them.

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