Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Suggestions anyone?

Author
Message
Michael S
18
Years of Service
User Offline
Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 3rd Apr 2006 08:05
Can anyone give me tips and/or suggestions on what people are looking for in a game?
Michael S
18
Years of Service
User Offline
Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 3rd Apr 2006 09:03 Edited at: 24th Jan 2007 01:36


If the speed of light is 299,792,458 meters per second, how fast is dark?
Check out my current forum:http://ninjasoftforum.proboards107.com/index.cgi
Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 3rd Apr 2006 10:46
Custom media is refreshing and can be very interesting. This can be as little as new walls, floors, door etc or be as complex as new animated characters.

AE

Play my Basic Trainning Level: http://forum.thegamecreators.com/?m=forum_view&t=72985&b=25&p=0
**Crosshair pack coming soon**
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 3rd Apr 2006 16:47
Everyone has different taste in games. Myself, I tend to enjoy the immersion into new and realistic worlds, more so than the shoot-em-up type games, but there is also a good mix of the two.

I think the trick here is to make the type of game that you would enjoy. Just like a writer will always write his best novel about something he loves and is familiar with, you will do your best development when working on something you know and love.

Happy developing.

Crazy Grandpa
Essal
18
Years of Service
User Offline
Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 3rd Apr 2006 17:09
why dont ask yourself what YOU want in a game?
I for Example, like games where you need to think, at some times, and kill everything that moves, other times.
there has to be some variation-

Killer Snails are Good-------------------
Opus Games
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location:
Posted: 3rd Apr 2006 17:53 Edited at: 3rd Apr 2006 19:36
Quote: "Can anyone give me tips and/or suggestions on what people are looking for in a game?"


There are generally two camps of thought when it comes to developing games; 1. Make a game that other people will like, 2. Make a game that you (the developer) will like.

Some people will argue that making a game that you like is indulgent and will often only appeal to a minority of people and you should develop for others not yourself, whilst this might seem to make good business sense I personally do not believe that it will result in a good quality game.

To produce something of quality you need to be personally invested in it (as suggested by xplosys/Essal). If you don't enjoy what you're creating then you'll find it hard to maintain the motivation to complete the project.

As previously stated, "Immersion" is key to the overall experience and as such anything that affects continuity in a negative manner (loading screens, changing controls, fmv etc) should be kept to a minimum. Anything that reminds the player that they're playing a game will always detract from immersion. You can however use this to your advantage, for example if you wanted to disorientate the player reversing controls will do this. It's all about designing a game and playing it mentally so you know what the player is experiencing from moment to moment.

Try not to adhere too much to rules laid down by previous games. Most gamesplayers these days have been playing games for a while and will come to any new game with both knowledge and expectations. For example seeing a generic room/corridor with lots of health/ammo packs and a door at the other end screams out that there's lots of enemies on the other side of the door which will ruin any surprise. Mix things up a little and the overall experience will be more likely to feel refreshing to the player.

Hope this is of some help.

Cheers, Rich.
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 3rd Apr 2006 18:31 Edited at: 3rd Apr 2006 18:31
Make a game that you like.If no one else likes it you will still have fun playing it.

FLA
Michael S
18
Years of Service
User Offline
Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 3rd Apr 2006 22:53
thanx guy for the advise
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 4th Apr 2006 05:47
An extra $50 for playing it

Don't negelect light mapping, but don't neglect the shadows either, shadows are very important.
And don't use the given lights, they are typically too harsh, dumb them down alot to a more... aromic... light.

We all have our inner noob.
Join the NJL: We have MORE fun!

Login to post a reply

Server time is: 2024-11-24 16:22:48
Your offset time is: 2024-11-24 16:22:48