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FPSC Classic Models and Media / weapon texturing trouble-please help!

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Message
freakshow
18
Years of Service
User Offline
Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 4th Apr 2006 04:43
I can retexture, but when i put it on the weapon the weapon seems as if it's not textured at all. It's all white. Could someone help??
freakshow
18
Years of Service
User Offline
Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 4th Apr 2006 23:35
so no one has any idea?
i know ppl have retextured weapons before...
If you know plz tell me how to fix this!!
Havok
19
Years of Service
User Offline
Joined: 29th Jul 2005
Location: In a box
Posted: 5th Apr 2006 01:05
This a tutorial that I made a couple of days ago. NIK said that it doesn't edit the HUD.x models texture, so see if you can figure it out.

Quote: "Here is a tutorial for retexturing weapons. If there are any issues with it let me know and I will fix it. I am using the Tavor as an example.


1.Make a folder in the "gamecore/guns" directory and name it "myguns".

2.Copy the Tavor folder from the directory "gamecore/guns/scifi" and paste it in your "myguns" folder and copy the Tavor files from the "entitybank/scifi/items" directory and paste them in the "entitybank/user" folder.

3.Edit the tavor texture and save it over the "gun_D2.dds" in the "myguns" folder as "gun_D2.tga".

4.Go to the "entitybank/user" folder and replace the .FPE with this one:+ Code Snippet
;Header

desc = New Tavor

;AI
aiinit = appear2.fpi
aimain = weaponglow.fpi
aidestroy = disappear2.fpi

;Spawn
spawnmax = 1
spawndelay = 3000
spawnqty = 1

;Itemproperties
defaultstatic = 0
materialindex = 3
collisionmode = 0
debrisshape = 0
explodable = 0

;Orientation
model = tavor.X
scale = 100
rotx = 0
texturepath = gamecore\guns\myguns\tavor\
textured = gun_D2.tga
reducetexture = -1
transparency = 1
isimmobile = 1

;Identity Details
isweapon = myguns\tavor
quantity = 1
speed = 100

;Decals
decalmax = 1
decal0 = glowzone



5.Start up FPSC and make a small room so that you can test your retextured gun.

6.Click the "entities" tab and add a new entity. Go under user and find "New Tavor".

7.Add some ammo around it and a player start marker.

8.Click "Test Game" and enjoy your new Tavor.
"



I know Karate, Kung Fu, and 47 other dangerous words...
freakshow
18
Years of Service
User Offline
Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 7th Apr 2006 21:58 Edited at: 7th Apr 2006 21:58
lol i found out.
It's in the gunspec file

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