i've had a look at a few modelling books, and to be honest, i've been underwhelmed... this is partly because i learned to model on my own, and through tutorials on the web, but also because i though the author's modelling syle was retarded.
for example, paul steed's book (he made the models for Q3) has some incomprehsible work flow. he uses booleans, creating a pretty messy mesh, and bizarrely, he works in tris, not quads, so it's impossible to read the flow of his models easily.
you can learn quite a bit from these, and they're not really program specific:
http://www.secondreality.ch/tutorials/tutorials.html
This one's good for the body, but i don't really like the way he makes the face (just my opinion tho):
http://67.15.36.49/ffa/tutorials/max/joanofarc/joanmenu.asp
This will give you a basic insight into what's going on when you come to upwrap things:
http://merlin.zsnes.com/tutorials/mapping/index.html
Paul Steed discussing his pervy side, and showing one good way to make legs:
http://www.loonygames.com/content/1.31/totb/
hope that helps
Manic
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