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3 Dimensional Chat / 3D modelling books/programs

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ADawg
18
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Joined: 2nd Apr 2006
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Posted: 6th Apr 2006 00:35
Ive been reading these 3d forums and have seen all these awesome models you guys have made. And I began to wonder maybe I should make models but theres just one problem I have no idea how. Does anyone know of some good books (or tutorials) and programs I could use to make 3D models. It would help me out alot.
City of Chaos
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Joined: 19th Jan 2006
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Posted: 7th Apr 2006 02:23
Anim8or is ok and a good place to start from its also free.
You could also take a look at milkshape and fragmotion (though best for anim)
AC3D is great and Ive just begun learning this prog. It has an easy interface to use.

Once you start making models you will need to texture them and you will need something like Ultimate unwrap 3D, this is one of the best prog for mapping.
As for books I go more for the pick it up and run with it approach.
Give it a bash and suprise yourself.

Good luck
ADawg
18
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Posted: 7th Apr 2006 02:58
but just picking up a book and running with it costs alot of money. I want to know that I will be happy with the book and be able to acomplish alot with it. Also How is Maya I heard it was good?
Heckno
20
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Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 7th Apr 2006 04:05
start off easy with basic stuff like weapons, houses, etc.. then work you way up the ladder to more intricate stuff..
zenassem
21
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 7th Apr 2006 04:25
Blender is great, it's free, and has a huge following with support and tutorials on the web. There also have books published in stores and available on-line.

It's different from most programs, but once you get into it, I think you'll find the controls fairly intuitive. It's just hard to do anything in blender without reading the manual or following a quick start tutorial. Especially since the right mouse button is used to select parts of your model.

http://www.blender.org

Oddmind
20
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 7th Apr 2006 04:35
I use blender for making my models and UV mapping also. I have milkshape for its many importing and exporting options but I use CharacterFX for animation. Note: Animations made with blender cannot be exported to a format that is readable by DarkBASIC or DarkBASIC Professional.

formerly KrazyJimmy

Denn, du bist was du isst, und ihr wisst, was es ist.
City of Chaos
18
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Joined: 19th Jan 2006
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Posted: 7th Apr 2006 12:03
Hi ADawg

I was referring to picking up and running with free modelling progs not books
Manic
22
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 7th Apr 2006 13:35
i've had a look at a few modelling books, and to be honest, i've been underwhelmed... this is partly because i learned to model on my own, and through tutorials on the web, but also because i though the author's modelling syle was retarded.

for example, paul steed's book (he made the models for Q3) has some incomprehsible work flow. he uses booleans, creating a pretty messy mesh, and bizarrely, he works in tris, not quads, so it's impossible to read the flow of his models easily.

you can learn quite a bit from these, and they're not really program specific:
http://www.secondreality.ch/tutorials/tutorials.html

This one's good for the body, but i don't really like the way he makes the face (just my opinion tho):
http://67.15.36.49/ffa/tutorials/max/joanofarc/joanmenu.asp

This will give you a basic insight into what's going on when you come to upwrap things:
http://merlin.zsnes.com/tutorials/mapping/index.html

Paul Steed discussing his pervy side, and showing one good way to make legs:
http://www.loonygames.com/content/1.31/totb/

hope that helps

Manic

I don't have a sig, live with it.
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 7th Apr 2006 17:01
Nice, the hand modelling one will come in handy for myself


K I changed my name into a famous Samurai, but meh! Seppuku got boring after a while

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