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3 Dimensional Chat / Venturing into 3D

Author
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zenassem
23
Years of Service
User Offline
Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 6th Apr 2006 04:19
Hey guys,

I'm pretty new to 3D. Most of the stuff I have done in the past has deen exclusively 2D. I've been working with blender tutorials, and I am making good progress. I just loaded my first 3D model in DBpro today.

Now to my question. Can I use blender to make the 3D landscape for my game? In other words, can the landscape be a .x object? Will I run into problems using an object as the landscape (collision detection, physics)? Is this the way to go? If I need to make BSP landscapes, can I still model the landscape in Blender. Thanks.

My maps are fairlhy small. Think Socom FTB for psp.

Mucky Muck Ninja
22
Years of Service
User Offline
Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 6th Apr 2006 06:36
Yes you can use blender to make landscapes, and I believe that most people use .x landscapes for their games, although I can't say for sure. If you get the newton physics dll(free) it is easy to have realistic collision with the ground.

Good luck

"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
http://masterchief54924.deviantart.com/

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