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FPSC Classic Product Chat / A few questions

Author
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ZezimaTrD
18
Years of Service
User Offline
Joined: 5th Apr 2006
Location:
Posted: 6th Apr 2006 06:17
I'll just go ahead and ask them, and hope someone will answer them soon.
1. Can fps creator create a mmo?
2. Can you slow own the game speed?
3. How do you import your own creations?
4. The biggest of them all- Would i be able to import my own graphics and animations and basically just use the fps for it's engine?
If this doesn't go mmo then i probably wont even get it.
K Jah
19
Years of Service
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Joined: 13th Jun 2005
Location: UK
Posted: 6th Apr 2006 20:02 Edited at: 6th Apr 2006 20:04
1. sort of
2. what do you mean?
3. make an fpe (tells FPSC where textures/models/animations etc are).
This is a manual process unless you buy something like Magic FPS (something like that anyway) FPSC does not have wizards or anything. It does have a manual though.
4. yes

<('.')> <(@.@)> <(-.-)>
GO TEXT KIRBY
Rick123
19
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Joined: 26th May 2005
Location:
Posted: 6th Apr 2006 20:11
Quote: "1. Can fps creator create a mmo?"


What is mmo?
K Jah
19
Years of Service
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Joined: 13th Jun 2005
Location: UK
Posted: 6th Apr 2006 20:16
I think he maeans multiplayer.

<('.')> <(@.@)> <(-.-)>
GO TEXT KIRBY
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 6th Apr 2006 20:45
MMO stands for "massive multiplayer online" game.

No. It will not make MMO. I'm not sure of the number but it's multiplayer capability is very small.

Crazy Grandpa
Lost Soul
18
Years of Service
User Offline
Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 6th Apr 2006 20:54
and multiplayer is very buggy... its best to rip it out if u can...

Doom,where the sanest place is behind a trigger.
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 6th Apr 2006 21:14
Already ripped it out.

-This...is my boomstick!
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op89x
18
Years of Service
User Offline
Joined: 28th Feb 2006
Location: Naptown
Posted: 6th Apr 2006 21:24
The max number for multiplayer is 8.

Avaric Entertainment
Team Leader/Lead Developer
ZezimaTrD
18
Years of Service
User Offline
Joined: 5th Apr 2006
Location:
Posted: 6th Apr 2006 23:50
that kinda ruins it, i basically wanted my game to be based mostly on multiplayer against other people, not just computer players. If any of you have ever played c&c renegades online then you will know what i mean.

Ty for your help =P
ZezimaTrD
18
Years of Service
User Offline
Joined: 5th Apr 2006
Location:
Posted: 6th Apr 2006 23:50
Mostly for things like clan wars, i really like to play games like that.
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 7th Apr 2006 01:18
You want to slow the game down?You won't have that problem for long...

FLA

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