The problem is is that the bin file that is created during the build does not include the different textures that are on the model. I tried to edit it last night, but all i got was the middle finger from my computer. So I will keep workinguntil I get 'er fixed.
*edit*
Should have stated that the bin is created directly off of the .fpe file and not using the .x file. so the question now, why does the textures show in test and not in build?
*Edit#2*
Ok I changed the .fpe to call on all textures and it worked for the test game but when built it did not. so that cancels out my theory about the object being buil;t in .exe guild from the .fpe doc. the problem lays within the .bin file. when the .fpe has one texture in it it will be listed in the .bin file but if it has to rely on the .x file it will not list any textures. I believe that if you can get them listed it should byuild it properly
"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill