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FPSC Classic Models and Media / ok time for a stupid question feel free to flame if you wish

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crow34
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Posted: 9th Apr 2006 15:15
ok heres the question

does anybody know what format the ogre engine uses

or do any experience programmers know how to improve the physics in the fpsc engine

or does any body know of a good ascii to 3ds converter

the reseason i am asking is because i am attempting to get fpsc to see the follow

i can get the landscape and the skybox working but the physics really suck in fpsc and i fall through the ground

any advice would be cool

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SpyDaniel
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Posted: 9th Apr 2006 15:22
I dont know, Id just like to know what program that is? is it your own creation crow?

Papa Lazarou: Your my wife now!

Model Pack: Tools: http://www.league-of-lunatics.co.uk/3d/tools.htm
Rome Cadaver
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Posted: 9th Apr 2006 18:18
What is that program Crow?


The Best Finnish gamemaking team
BULLSHOCK 2
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Posted: 9th Apr 2006 18:24
well, i believe that cb is dropping ode altogether, so it should hold you above the floor.

i honestly dont know why tgc ever implemented ODE, they should have used newton:s

it would take a lot of work, work i beleive cb haas already done, so i trust him in that aspect...

SpyDaniel
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Posted: 9th Apr 2006 18:33
What is ODE bull? and what do newton's do that ODE doesnt?

Papa Lazarou: Your my wife now!

Model Pack: Tools: http://www.league-of-lunatics.co.uk/3d/tools.htm
Joh
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Posted: 9th Apr 2006 20:18
Quote: "does anybody know what format the ogre engine use"

Are you asking about the 3d file formats it supports? If so, it uses its own .mesh file which I believe is XML.

Chris Franklin
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Posted: 9th Apr 2006 20:21 Edited at: 9th Apr 2006 20:22
I'm sure in the fpe file you put

Collision = 1


Btw what is that app?

Theme park simulator wip

BULLSHOCK 2
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Posted: 9th Apr 2006 21:28
ODE is a type of physics tgc implemente into dbpro for FPSC.

newton is an exelent physics engine that they should have used.

and its not "newtons", i meant to say this: "newton"

KeithC
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Posted: 9th Apr 2006 21:36
I know that the guys making "Sector 13" have moved everything they have into the Ogre Engine. Drew (Lead Artist for Reactor Interactive) used GameSpace (at least initially) to make most of the 3D graphics for it.

-Keith

Jon Fletcher
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Posted: 9th Apr 2006 23:24
is this being imported into FPSC? if so nice job, and how did you manage to get water reflections?

-Jon


RedCore Software + Design, Click on image to go to My website.
crow34
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Posted: 9th Apr 2006 23:29
i have not got it all in to fpsc as yet because of the physics in fpsc suck and i end up falling through the terrain

anyway thanks
KeithC
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Posted: 9th Apr 2006 23:32
That looks like FreeWorld 3D you're using there, Crow. It's a nice program.

-Keith

Jon Fletcher
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Posted: 9th Apr 2006 23:33 Edited at: 9th Apr 2006 23:35
Quote: "i have not got it all in to fpsc as yet because of the physics in fpsc suck and i end up falling through the terrain"


oh, that happened with me once, i made a custom level in max, i didnt fall through it though, only the enemies did

what might help:

i dont know if youve done this already, but place the player on a layer above the level, so he falls onto the mesh

-Jon


RedCore Software + Design, Click on image to go to My website.
crow34
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Posted: 9th Apr 2006 23:46
Quote: "but place the player on a layer above the level, so he falls onto the mesh "



aaaahhhh never tried that ill give it a go
Jon Fletcher
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Posted: 10th Apr 2006 03:07
Quote: "aaaahhhh never tried that ill give it a go"


.... did it work

-Jon


RedCore Software + Design, Click on image to go to My website.
Colonel Jax
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Posted: 10th Apr 2006 17:25
what is the program you use for this crow34 ?!!

ROAD TO AQSA Project .... JOin Us NoW

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