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FPSC Classic Models and Media / Free Scientist/Doctor Model - WIP

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Jon Fletcher
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Posted: 11th Apr 2006 02:51 Edited at: 12th Apr 2006 04:03
Hi,

after all that hassle on the US Soldier issue, i feel really bad that i COULD have sold copyrighted material to you guys, well anyway, i hope we can just forget that now, and i would like to show you guys some work in progress

I was just playing around in 3ds Max earlier, its a Doctor or a Scientist model, but i havnt textured it, let alone UV map it, i will be giving it away for free soon, i have already rigged and animated it with TGC's biped file

i hope you like the look of it so far...

SCROLL DOWN TO DOWNLOAD

-Jon


RedCore Software + Design, Click on image to go to My website.

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Dog
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Posted: 11th Apr 2006 03:10
Jon,

Very nice. I like it alot. Have you taken time to consider my request? Thank you.


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Sinistar
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Posted: 11th Apr 2006 03:12
Nice indeed.
KeithC
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Posted: 11th Apr 2006 03:27
Nice work, Jon.

FredP
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Posted: 11th Apr 2006 03:44
Excellent model.

FLA
Black Terror
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Posted: 11th Apr 2006 03:54
Not bad. A little more detail, but not bad.

Black Terror
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Walking Dead Productions
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Posted: 11th Apr 2006 03:57
You're really good at making models. You know what I think would sell good on these forums? A zombie pack!!!
City of Chaos
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Posted: 11th Apr 2006 04:03
Great work once again.
Dont know the full story on the US Soldier issue, sounds like you were stitched up though.
Looking at your visual is it necessary to have features on faces for FPS work or does this create too many polygons?

Cheers
Havok
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Posted: 11th Apr 2006 04:12
Great work Jon. Keep it up.


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Mr Flowerkohl
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Posted: 11th Apr 2006 13:21
zombie animation ?

yeah...thats the ticket !
Jon Fletcher
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Posted: 11th Apr 2006 19:53
thanks for the comments guys, and city of chaos, yes, going into the face too much will consume alot of triangles, which is why most game models leave detail to the texture

Mr FlowerKhol, it has the zombie animation AND the normal one.

-Jon


RedCore Software + Design, Click on image to go to My website.
Mr Flowerkohl
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Posted: 11th Apr 2006 20:20
thats like a dream ^^

yeah...thats the ticket !
Luke314pi
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Posted: 11th Apr 2006 23:17
It looks great! Nice work!
Jon Fletcher
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Posted: 12th Apr 2006 01:34
thanks

i finished unwrapping the UV's which was quite annoying, as i nearly lost them all

im half way through the texture, should be done soon, it looks Doom 3 style right now

-Jon


RedCore Software + Design, Click on image to go to My website.
Jon Fletcher
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Posted: 12th Apr 2006 03:47
ok! ive finished the model, heres a render of the final model with textures

i'll post the .x file on the next post, i'll need someone to get it FPSC ready and then post it back up

-Jon


RedCore Software + Design, Click on image to go to My website.

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Jon Fletcher
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Posted: 12th Apr 2006 03:57
heres the model...


RedCore Software + Design, Click on image to go to My website.

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Jon Fletcher
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Posted: 12th Apr 2006 03:58
and heres the texture...


enjoy! or atleast untill someone wants to make it FPSC ready

-Jon


RedCore Software + Design, Click on image to go to My website.

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Jon Fletcher
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Posted: 12th Apr 2006 04:20
i just realised who that looks like, its kinda similar to one of the "bad guys" from Doom 3, the one with the glasses

-Jon


RedCore Software + Design, Click on image to go to My website.
FredP
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Posted: 12th Apr 2006 08:42
I made the model FPSC ready as an entity.All you have to do is unzip it and put the folder anywhere in your entity bank.
This model is not animated.Sorry,but that is beyond me.Someone else will have to do that.

FLA

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Walking Dead Productions
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Posted: 12th Apr 2006 09:02
I thought Jon already rigged and animated it with TGC biped
NIK
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Posted: 12th Apr 2006 09:08
Damn, that's a nice model. Great work.

-NIK

KeithC
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Posted: 12th Apr 2006 15:57
Great work, Jon.

Chris Franklin
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Posted: 12th Apr 2006 16:00
Superb if only c4d could import .x i could animate it then

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Jon Fletcher
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Posted: 12th Apr 2006 16:50
thanks guys, i thought i animated it?

strange...shall i upload the .MAX? i dont think my .x exporter is working correctly

-Jon


RedCore Software + Design, Click on image to go to My website.
Chris Franklin
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Posted: 12th Apr 2006 16:51
can you upload the 3ds? i can import it to c4d then

Theme park simulator wip

Jon Fletcher
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Posted: 12th Apr 2006 16:53
im not sure if a 3ds will have the animations... i'll try both in a sec, i just got to get on my other computer...

-Jon


RedCore Software + Design, Click on image to go to My website.
Chris Franklin
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Posted: 12th Apr 2006 16:58
ok i can animate it in c4d myself

Theme park simulator wip

Jon Fletcher
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Posted: 12th Apr 2006 18:43
ok, heres the .3ds

-Jon


RedCore Software + Design, Click on image to go to My website.

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Jon Fletcher
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Posted: 12th Apr 2006 18:46
and the max if that doesnt work...

-Jon


RedCore Software + Design, Click on image to go to My website.

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Chris Franklin
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Posted: 12th Apr 2006 18:47
Thanks i'll take a look in a bit just designing a short animated film in c4d

Theme park simulator wip

Jon Fletcher
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Posted: 12th Apr 2006 23:27
umm, cant somebody with max just use the biped file quickly, it only takes about 5 mins

-Jon


RedCore Software + Design, Click on image to go to My website.
SpyDaniel
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Posted: 12th Apr 2006 23:49 Edited at: 12th Apr 2006 23:59
Ill animate it jon, and make the x file. Ill post it for you when Iam done.

**EDIT*

Actually, I cant work with it jon, sorry. I really need the arms out, not down his sides, to be able to rig him.

The 3ds file didnt keep the proper animation and the max file is a newer version than Iam using.

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Benjamin A
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Posted: 12th Apr 2006 23:57
Jonfletc, thanks for the model! Are there any restrictions on the usage of the model, there's no info included......

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Jon Fletcher
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Posted: 13th Apr 2006 01:11
no theres no restrictions, you can use it for commercial use or whatever the hell you want

p.s) my model pack is complete! see the thread for info

-Jon


RedCore Software + Design, Click on image to go to My website.
Jon Fletcher
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Posted: 13th Apr 2006 04:51
ok higgins, here it is, i "un-rigged" it so the arms are back to the default position...

-Jon


RedCore Software + Design, Click on image to go to My website.

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SpyDaniel
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Posted: 13th Apr 2006 17:25 Edited at: 13th Apr 2006 17:25
Jon, Iam having problems with the panda x exporter. When I test the character in fpsc, hes laying on the floor when you place him in the editor, when you test, hes bending over and backwards. So Iam not sure whats going wrong when I export it. I normally use the DBConv.exe to conver 3ds to x. But 3ds does not keep the animations.

Papa Lazarou: Your my wife now!

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Jon Fletcher
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Posted: 13th Apr 2006 17:40
yeh, i used the panda x exporter and i get "invisible" results, i dont think bond1 ended the character rigging video quite right, he just went to export > panda x and thats it, but theres a window that comes up, maybe certain configurations are needed...

-Jon


RedCore Software + Design, Click on image to go to My website.
SpyDaniel
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Posted: 13th Apr 2006 17:50
Hang on jon, I might have fixed the problem now. Ill let you know in a short while.

Papa Lazarou: Your my wife now!

Model Pack: Tools: http://www.league-of-lunatics.co.uk/3d/tools.htm
Jon Fletcher
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Posted: 13th Apr 2006 18:05
cool, thanks


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SpyDaniel
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Posted: 13th Apr 2006 18:05 Edited at: 13th Apr 2006 18:06
I exported it, and put it in fpsc. This is what the model looks like. I tested my own model jon, to see if it worked.



On the panda exporter help page, it has this:

Exported model with skinning comes out spikey during animation

Make sure that each vertex has a maximum of 4 bones assigned to it and the total summed weight is 1.0


But it is also playing the wrong animations. It is doing the floating in water movement when its standing on the spot.

Papa Lazarou: Your my wife now!

Model Pack: Tools: http://www.league-of-lunatics.co.uk/3d/tools.htm

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Jon Fletcher
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Posted: 13th Apr 2006 18:08
???

wow thats confusing, maybe if we do it using the DBConv? can .3ds files support animations?

-Jon


RedCore Software + Design, Click on image to go to My website.
SpyDaniel
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Posted: 13th Apr 2006 18:10
No they cant. They also change the biped into little polygons, so all animation linked to the model is lost. I also need to find out how to get it working, as I need my models fpsc ready.

Papa Lazarou: Your my wife now!

Model Pack: Tools: http://www.league-of-lunatics.co.uk/3d/tools.htm
Jon Fletcher
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Posted: 13th Apr 2006 18:17
this is very strange, how does everybody else do it then? ive heard of everybody using the panda x exporter, well thats not working, i might email bond1, and see how to properly export it...

-Jon


RedCore Software + Design, Click on image to go to My website.
SpyDaniel
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Posted: 13th Apr 2006 18:28
The only problems ive had, are the spiky model and wrong animations. I replaced the thug.x with my own model x file.

Papa Lazarou: Your my wife now!

Model Pack: Tools: http://www.league-of-lunatics.co.uk/3d/tools.htm
Benjamin A
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Posted: 13th Apr 2006 21:30
Well, I've finally got a chance too look at him in FPSC and well..... I know every one seems to praise this model, but honestly, it's very weird.

The soldier you showcased was looking smooth, excellently textured. This one is blocky (way to blocky to use in a serious game) and is badly textured.

No offense meant, but it just doesn't compare to the rest of your models at all. I know modeling humans is hard to do and I can't do it, but compared to your soldier, this one doesn't look human at all.

But.... He would work great for an alien scientist though!

Bored of indoor? Add outdoor to your FPSC games!
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ultraplex
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Posted: 13th Apr 2006 21:33
works fine for me...

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Jon Fletcher
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Posted: 13th Apr 2006 22:28
benjamin, are you sure, on my end its really smooth, unless you are using a different modelling program.

and i know about the textures, character texturing is very hard, and i didnt want to make the same mistake as i did with the soldier texture...

ultraplex, can you provide more info, how is it working fine for you?

-Jon


RedCore Software + Design, Click on image to go to My website.
ultraplex
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Posted: 13th Apr 2006 23:04
err yeah i exported it with 3d max..then placed in fpsc using bond zombie scipt changing it....

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Jon Fletcher
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Posted: 13th Apr 2006 23:26
what exporter did you use in 3ds max?

-Jon


RedCore Software + Design, Click on image to go to My website.
ultraplex
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Posted: 14th Apr 2006 00:03
panda
use the info on main page of fpsc website

Never eat yellow snow

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