Quote: "benjamin, are you sure, on my end its really smooth, unless you are using a different modelling program."
I'm only using him in FPSC. Smooth may not be the correct expression, blocky would be better. IMO, this character is way to blocky to be even considered as human. Humans aren't blocks, they're organic and the rounded features humans do have are unfortunally missing.
When placing him next to some of the other FPSC included characters and others I do own. he's really not fitting in at all, he really looks from another world.