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3 Dimensional Chat / HOLY %$@* I made a model!

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Black Mesa
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Posted: 11th Apr 2006 20:06
Ok its not really a big deal, but after my 3rd or 4th time trying to learn how to model I finally made something that isnt a steaming pile of poo. Here is my Tec 9 Model. From what you can see are there any errors or problems? Any suggestions? Thanks.



GatorHex
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Posted: 11th Apr 2006 20:44
Skin it!

If you want it to look realistic pop you gun onto a scanner!

Manic
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Posted: 11th Apr 2006 22:57
reduce the barrel's count, round the bottom bit.

I don't have a sig, live with it.
Renegade
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Posted: 11th Apr 2006 23:50
Way too many polys, on the barrel but the handle seems
nice, a bit flat but good progress
Black Mesa
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Posted: 12th Apr 2006 00:57
How would I round the bottom and reduce the poly count of the cylinders?
dark coder
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Posted: 12th Apr 2006 01:40
dont use a 10stack cylinder for what appears to only need 1 stack.

Halowed are the ori.
Pincho Paxton
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Posted: 12th Apr 2006 02:12 Edited at: 12th Apr 2006 02:14
Get Anim8or and do the Egg Plant tutorial, it is very easy, and only takes about 10 minutes. Then make a gun by Extruding a hexagon barrel into a gun. Extrude is the key word, and Bridge is another useful tool.

Black Mesa
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Posted: 12th Apr 2006 02:26
Whoops, didnt even notice the options when making a cylinder. Got it down to 312 polys. Any suggestions on how I could round off the grip so it doesnt look so boxy?
dark coder
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Posted: 12th Apr 2006 05:08
select the polys of the sides, since you cant do face selection on ms3d, i used to select it all then just deleselect the bits you dont want as thats quick.

and once yuve selected them just extrude them out a bit then, scale your extrusion donw a bit, and move any verts that are off due to the scaling.

Halowed are the ori.
Black Mesa
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Posted: 12th Apr 2006 05:21
I kinda get what you are saying but it doesnt turn out quite so well. Do you have a pic so that I could better understand it?
dark coder
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Posted: 12th Apr 2006 05:28
ok heres an example pic

step 1, is make your basic gun outline like you have, step 2 select the faces on the one side, step 3 extrude the selected faces, then move the verts on the extruded polys so it looks beveled.

Halowed are the ori.

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Black Mesa
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Posted: 13th Apr 2006 01:08
Im having difficulty doing what you are saying. On some parts if I select the whole area it looks weird but if I only select parts I get "holes" where some sections are raised and some not and I just cant get it flat. Any suggestions?
Insanity Complex
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Posted: 13th Apr 2006 01:22
I haven't really read the whole thread, but I caught smoothing and polygon counts appear to be an issue. Become friends with bevel, thats what I did...cut my poly count to a third of what it was.

Black Mesa
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Posted: 13th Apr 2006 01:39
Does Milkshape have a bevel tool? I think that would solve my problems, I wouldnt have to go through this whole process to round a corner off.
Evil Booger
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Posted: 13th Apr 2006 04:39
You didn't make that in Blender so it's horrible.

No but really that's pretty good (for a non-Blender model anyways)

boogers will take over the world
greenlig
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Posted: 13th Apr 2006 05:43
Hey everyone who is crazy with blender at the moment(ie new blender users) stop with hijacking every post with "Is it belndorz? if it isnt it suxorz!!" cause it isnt real nice and definitely not constructive.

Black mesa, good model for an early one. If you intent to put it in a game, about 2-500 polies is good for the player model, and maybe 100 for others(ie the ones the enemies have).

The topo is alright, but as some said, too many polygons on the barrel. Textures can cover for a lot of polygons remember that.

Regards
Greenlig

Aust. Convention...get there!! http://forum.thegamecreators.com/?m=forum_view&t=38799&b=2&p=1
Oddmind
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Posted: 13th Apr 2006 05:49
Booger lets please try and use constructive criticism and not give blender/its users a bad rep.

Ha green i thought you meant 500 for the player model. (quake 1 anybody?)

I think the model is great, just take the others advice and fix the barrel. A trigger might be nice. Go a head and post an update for us.

formerly KrazyJimmy

Denn, du bist was du isst, und ihr wisst, was es ist.
greenlig
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Posted: 13th Apr 2006 05:55
lol, yer well the first models i had to make for a game project were for dbc so modles with 500-1000 werent unusual. now people are talking 5k and that still makes me squirm a bit. I guess the devil is in the detail.

Aust. Convention...get there!! http://forum.thegamecreators.com/?m=forum_view&t=38799&b=2&p=1
Black Mesa
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Posted: 13th Apr 2006 07:00
Ive dropped to the dark side and started using blender I like it, it takes some getting used to but so far the model looks a lot better, then again I spent a lot more time on it. Whats the best way to go about rounding edges in blender without using the subdivide "I forget the name thingy" which rounds the entire model? Also how do I find my poly count?
Mucky Muck Ninja
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Posted: 13th Apr 2006 07:14
You could hit W and choose Bevel, thats one that I use a lot. As for poly count, look in the upper right.

And btw it isn't the dark side.

"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
http://masterchief54924.deviantart.com/
Seppuku Arts
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Posted: 13th Apr 2006 13:01
Quote: "And btw it isn't the dark side."

Because we're not Star Wars geeks here

Somehow I think Ooga and Greenlig (and maybe Oddmind) has spread the disease of Blender, looks like we're gonna have a lot of Blender heads on the 3D forums, which will be interesting to see what people can get out of its power.

however I don't think comments like 'It sux cos it isn't blender' or any comments that make blender sound like the awesomest tool out there is unfair, because if people start doing that I'll start a thread called "CiNeMA 4d RoCkeRz aN' AlL oThEr mOdElErZ sUcKeRz AnD i RuLe CoZ i HaZ CiNeMa 4d!!!!111oneone!" (Man I almost sounded like a chav in the last sentence)


K I changed my name into a famous Samurai, but meh! Seppuku got boring after a while
Black Mesa
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Posted: 13th Apr 2006 19:42
Quote: " You could hit W and choose Bevel, thats one that I use a lot. "


When I do that, even though I only select the edges I want to bevel, it seems to scale every single face on the model, which really screws it up. What am I doing wrong?
Heckno
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Posted: 14th Apr 2006 00:21
Quote: "What am I doing wrong? "


your using blender, lol, sorry couldn't resist because of earlier posts...

Bevel works best on faces not edges, atleast in my program it does...
Mucky Muck Ninja
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Posted: 14th Apr 2006 01:05
Hmm apparently you can't just bevel selected faces, as far as I can tell, so I guess you just have to do it manually, which is easy. Just select the faces you want to have a rounded edge, extrude out a little bit, and scale down.

"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
http://masterchief54924.deviantart.com/
Black Mesa
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Posted: 14th Apr 2006 02:51 Edited at: 14th Apr 2006 03:10
Quote: "Hmm apparently you can't just bevel selected faces, as far as I can tell, so I guess you just have to do it manually, which is easy. Just select the faces you want to have a rounded edge, extrude out a little bit, and scale down.
"


Arghhh, the whole reason I decided to try blender is because I thought this would be easier.

Edit- After trying it, seriously, is there a better way? Maybe Im too used to AutoCad and the like but it would be so much easier with a simple bevel command. I tried the extruding thing but then the inner edge bevels as well, and I have to do all kinds of craziness to cover up the gap.
RUCCUS
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Posted: 14th Apr 2006 05:13 Edited at: 14th Apr 2006 05:14
In my opinion Id recommend wings 3d but thats based on my preference. After a few days of practice you could create the gun above 10 times better using wings, and its bevel feature is very easy to use. In fact... all of it's deformers are easy to use.

Select the Vertex/Side/Normal to bevel > Right Click > Bevel > Move mouse forward/backward to increase/decrease bevel amount > click again to finalize.

Pincho Paxton
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Posted: 14th Apr 2006 12:01
I beleive that if you use Anim8or, and do the eggplant tutorial you can learn to make a gun in Half an hour. I made a shark half hour after I got Anim8or, and that was after I had struggled to use other modellers.

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