before i used to create my levels in 3d studio max but the newton collision setting, texturing and blend mapping in dbpro was a pain, then i decided i should have my own level designer for my own games.
although this is not completed yet, it has all the aspects necessary.
i am putting this basic code here for others to benefit and improve for their needs.
Usage:
*the yellow cube you see is the constructor object,control its movement with WASD keys.
*grid x and z slider controls the constructor objects movement distance.
*color menu helps you to color your walls.
*texture menu helps you to texture your walls.
*wall button changes the constructor to create walls
*door button changes the constructor to dig door holes
*window button changes the constructor to dig window holes
how to create:
1-first click the wall button on the lower left corner and press SPACE one time
this is the start point of your wall.
2-then move constructor with WASD keys to define end point of your wall and press SPACE one time again.
there is your wall..
now keep making more walls and after you are ready for doors..
3-click door button one the lower left corner and move your constructor on the wall where you want to dig a hole
when the constructor is intersecting the wall you want to dig, press SPACE once to dig a hole..
after preparing walls its time to texture them.
with your mouse select a wall and after choosing your texture click on SET TEXTURE bUTTON there your wall is textured now you can scale the texture with the values and button on the right side menu..
oh, and clicking on the right mouse button lets you move with the camera which is controlled by the UPKEY DOWNKEY LEFT AND RIGHT KEYS and MOUSE..
Hope you like it, i need some comments if it could be useful or not..
Too Sexy