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FPSC Classic Models and Media / gravematter is pretty cool stuff

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marty
18
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Joined: 22nd Mar 2006
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Posted: 15th Apr 2006 07:04
just a shot of one of my custom models brought in and using the scripts that come with "gravematter", the horror add on... this little guy comes up and whacks the crap out of you with his wittle hammer...

only the strange survive, make the familiar strange

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Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 15th Apr 2006 07:18
u got that out of grave matter?
i own gravematter and i dont have that...

Maeko
18
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Joined: 28th Jan 2006
Location: Your Mother
Posted: 15th Apr 2006 07:21 Edited at: 15th Apr 2006 07:26
He said he made it himself and he used a script from Gravematter. Is it the mummy script? Also will you release it?
Bloodeath 6 6 6
19
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Location: Sierra vista in indonesia
Posted: 15th Apr 2006 07:29
oh my fault i misread....
id like to have that model for my game lol

marty
18
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Joined: 22nd Mar 2006
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Posted: 15th Apr 2006 07:53
its the fullzombie script I believe...

only the strange survive, make the familiar strange
marty
18
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Joined: 22nd Mar 2006
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Posted: 15th Apr 2006 07:54
I have about 4 or 5 of these twisted clownies... I even have a batwinged clownhead from another game I made I may bring into FPSC... now I just have to figure out how to add sound to the melee

only the strange survive, make the familiar strange
Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 15th Apr 2006 08:09
will you give away free or no?

marty
18
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Joined: 22nd Mar 2006
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Posted: 15th Apr 2006 08:50
OK, I'll give this one away to yall...

;animationinfo
animmax = 10
anim0 = 1,1
anim1 = 49,61 ;walk
anim2 = 1,11 ;attack
anim3 = 12,18 ;hurt
anim4 = 19,48 ;I dunno

(it DOES work with gravematter... look for at least a level with his other clown pals in it sometime soon...) you're on your own as to how to install it and all that jazz

only the strange survive, make the familiar strange

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Sinistar
20
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Joined: 23rd Jul 2004
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Posted: 15th Apr 2006 09:15
Killer Clown! AAAAH!
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 15th Apr 2006 09:19 Edited at: 15th Apr 2006 09:20
I like the lamndmine script.Attach it to any dynamic object,get close and...OUCH!

The fog is cool,too.

FLA
Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 15th Apr 2006 09:33
i got into fpsc but yeah

2 problems

1.
he doesnt attack
2.
his texture doesnt show up

marty
18
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Joined: 22nd Mar 2006
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Posted: 15th Apr 2006 14:37 Edited at: 15th Apr 2006 14:38
works on my end... just play with things a bit

only the strange survive, make the familiar strange
Maeko
18
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Joined: 28th Jan 2006
Location: Your Mother
Posted: 15th Apr 2006 20:22
Sweet clown. Thanks!
marty
18
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Joined: 22nd Mar 2006
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Posted: 15th Apr 2006 20:29
enjoy!

only the strange survive, make the familiar strange
Mr Love
19
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 15th Apr 2006 22:35
LOL!!! You cant use Clownskin_N as a bumpmap! If You want to make a bumbmap, use Nvidias tool for it...

Stop listening to rumors! Listen to the truth...
marty
18
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Posted: 15th Apr 2006 23:42
you mean like this right?

only the strange survive, make the familiar strange

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Mr Flowerkohl
19
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Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 16th Apr 2006 22:35
anyone got a script for the clown model ? he just stands there

yeah...thats the ticket !
Maeko
18
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Location: Your Mother
Posted: 16th Apr 2006 22:36
You need GraveMatter to make the clown work.

Give a man some bullets, and he'll want a gun. Give a man a gun and he'll be giving away the bullets!!
Sinistar
20
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Posted: 18th Apr 2006 00:36
Can I post the clown on the GM website?
marty
18
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Posted: 18th Apr 2006 02:47
I guess so, so long as its okay with the uberdroid guy...

only the strange survive, make the familiar strange
Sinistar
20
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Posted: 18th Apr 2006 03:18
I AM the uberdroid guy! Muh huh hah hah hah.
marty
18
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Posted: 18th Apr 2006 04:30
cool!

only the strange survive, make the familiar strange

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