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Juso
23
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Joined: 23rd Sep 2002
Location: Finland
Posted: 22nd Mar 2003 16:42
In patch4.txt there is written "If you keep your mesh FVF format the same across your 3D geometry, you will notice even greater speed gains."

So when or how the FVF format is the same with all objects I use?
Shadow Robert
23
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 22nd Mar 2003 18:11
FVF is the Universal Shader Format (essentially)... and unless you understand shaders it is best to not worry about them for now.
If you do understand shaders then the question wouldn't have been asked (^_^)

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Juso
23
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Joined: 23rd Sep 2002
Location: Finland
Posted: 22nd Mar 2003 21:59
Raven: What really worries me is that in DBPro I never know when models need normals or not. In DBC they didnt need but in DBPro I have to supply all my models (300 pcs) with normals to get lights to be seen right. And sometimes 'Set normalization' is needed also. So I thought this FVF had something to do with these normals and lights...
Kohai of UWDesign
23
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Joined: 12th Sep 2002
Location: France
Posted: 22nd Mar 2003 22:21
Universal Shader Format ???????? what that's invention ???


FVF stands for 'Flexible Vertex Format', and deals with how the 3D objects datas ( being vertices, faces, normals, or else ) are managed into memory !!!


Shaders have relations into this ...

[Kohai]
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Shadow Robert
23
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 23rd Mar 2003 01:57
that is essentially how DarkBasic Pro is using them, rather than using the standard Shader format - it uses FVF for import (which i can't stand to be honest)

and it does edit the data on the Mesh, but it does it as a Shader does - so yuo setup the positions on a time scale.
what i'd do is setup a fast-phong shade routine in the FVF ... it should fix your normal problem

there's a good one on gamedev.net

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?

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