that is essentially how DarkBasic Pro is using them, rather than using the standard Shader format - it uses FVF for import (which i can't stand to be honest)
and it does edit the data on the Mesh, but it does it as a Shader does - so yuo setup the positions on a time scale.
what i'd do is setup a fast-phong shade routine in the FVF ... it should fix your normal problem
there's a good one on gamedev.net
Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?